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Lines Matching defs:point_in_screen

119 // the point_in_screen, which is outside of the root window.
120 void MoveCursorTo(aura::Window* root, const gfx::Point& point_in_screen) {
121 gfx::Point point_in_native = point_in_screen;
248 gfx::Point point_in_screen = event->location();
250 wm::ConvertPointToScreen(target, &point_in_screen);
252 return WarpMouseCursorInNativeCoords(point_in_native, point_in_screen);
254 gfx::Point point_in_screen(event->location());
256 wm::ConvertPointToScreen(target, &point_in_screen);
258 point_in_screen);
264 const gfx::Point& point_in_screen) {
280 MoveCursorTo(dst_root, point_in_screen);
282 MoveCursorTo(src_root, point_in_screen);
289 const gfx::Point& point_in_screen) {
304 aura::Window* root_at_point = wm::GetRootWindowAt(point_in_screen);
305 gfx::Point point_in_root = point_in_screen;
335 gfx::Point point_in_dst_screen(point_in_screen);
343 !src_indicator_bounds.Contains(point_in_screen)) {
469 const gfx::Point& point_in_screen) {
471 return WarpMouseCursorInScreenCoords(target_root, point_in_screen);
472 gfx::Point native = point_in_screen;
475 return WarpMouseCursorInNativeCoords(native, point_in_screen);