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Lines Matching refs:initial_location_in_screen

218     gfx::Point initial_location_in_screen = initial_location_in_parent_;
219 wm::ConvertPointToScreen(window->parent(), &initial_location_in_screen);
222 dx += work_area.x() - initial_location_in_screen.x();
224 dx += work_area.right() - 1 - initial_location_in_screen.x();