Lines Matching defs:WindowSelector
92 WindowSelector::WindowSelector(const WindowList& windows,
137 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", num_items_);
156 WindowSelector::~WindowSelector() {
190 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.OverviewClosedItems",
192 UMA_HISTOGRAM_MEDIUM_TIMES("Ash.WindowSelector.TimeInOverview",
204 void WindowSelector::CancelSelection() {
208 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
219 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
229 Move(WindowSelector::UP);
233 Move(WindowSelector::DOWN);
237 Move(WindowSelector::RIGHT);
241 Move(WindowSelector::LEFT);
247 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.ArrowKeyPresses",
250 "Ash.WindowSelector.KeyPressesOverItemsRatio",
264 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
267 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
272 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
277 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
293 void WindowSelector::OnWindowDestroying(aura::Window* window) {
300 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
324 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
329 void WindowSelector::PositionWindows(bool animate) {
336 void WindowSelector::HideAndTrackNonOverviewWindows() {
375 void WindowSelector::ResetFocusRestoreWindow(bool focus) {
391 void WindowSelector::Move(Direction direction) {