Lines Matching full:show
40 // Percentage of the top controls need to be shown before they will auto show.
41 const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
76 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
77 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
80 const char kShowFPSCounter[] = "show-fps-counter";
81 const char kUIShowFPSCounter[] = "ui-show-fps-counter";
84 const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds";
85 const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds";
87 // Show rects in the HUD around layers whose properties have changed.
88 const char kShowPropertyChangedRects[] = "show-property-changed-rects";
89 const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects";
91 // Show rects in the HUD around damage as it is recorded into each render
93 const char kShowSurfaceDamageRects[] = "show-surface-damage-rects";
94 const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects";
96 // Show rects in the HUD around the screen-space transformed bounds of every
98 const char kShowScreenSpaceRects[] = "show-screenspace-rects";
99 const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects";
101 // Show rects in the HUD around the screen-space transformed bounds of every
103 const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects";
105 "ui-show-replica-screenspace-rects";
107 // Show rects in the HUD wherever something is known to be drawn opaque and is
109 const char kShowOccludingRects[] = "show-occluding-rects";
110 const char kUIShowOccludingRects[] = "ui-show-occluding-rects";
112 // Show rects in the HUD wherever something is not known to be drawn opaque and
114 const char kShowNonOccludingRects[] = "show-nonoccluding-rects";
115 const char kUIShowNonOccludingRects[] = "ui-show-nonoccluding-rects";