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Lines Matching defs:update_rect

54     update_rect = gfx::Rect();
61 // will be valid for this frame. dirty_rect is copied into update_rect so we
65 update_rect = dirty_rect;
70 gfx::Rect update_rect;
338 gfx::Rect update_rect;
341 &update_rect, &paint_rect, left, top, right, bottom, ignore_occlusions);
348 update_rect, paint_rect, left, top, right, bottom, queue, occlusion);
413 void TiledLayer::MarkTilesForUpdate(gfx::Rect* update_rect,
431 update_rect->Union(tile->dirty_rect);
457 void TiledLayer::UpdateTileTextures(const gfx::Rect& update_rect,
465 // The update_rect should be in layer space. So we have to convert the
473 update_rect_ = gfx::ScaleRect(update_rect, width_scale, height_scale);
498 // Use update_rect as the above loop copied the dirty rect for this frame
499 // to update_rect.
500 gfx::Rect dirty_rect = tile->update_rect;
532 tile->update_rect = source_rect;
876 bool updated = !tile->update_rect.IsEmpty();