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Lines Matching refs:Uniform1i

1116     GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1135 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1151 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1164 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1187 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1204 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1224 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1238 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1267 GLC(gl_, gl_->Uniform1i(shader_mask_sampler_location, 1));
1657 GLC(gl_, gl_->Uniform1i(uniforms.sampler_location, 0));
1795 GLC(gl_, gl_->Uniform1i(y_texture_location, 1));
1796 GLC(gl_, gl_->Uniform1i(u_texture_location, 2));
1797 GLC(gl_, gl_->Uniform1i(v_texture_location, 3));
1799 GLC(gl_, gl_->Uniform1i(a_texture_location, 4));
1875 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));
1977 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0));
2108 GLC(gl_, gl_->Uniform1i(binding.sampler_location, 0));
2265 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0));