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Lines Matching refs:BoundTexture

236       ASSERT_EQ(GLDataFormat(BoundTexture(target)->format), format);
256 pending->texture = BoundTexture(target);
274 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D);
298 BoundTexture(GL_TEXTURE_2D)->Reallocate(size, texture_format);
308 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D);