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Lines Matching defs:damage_rect

37     gfx::Rect* damage_rect,
40 gfx::Rect expanded_damage_rect = *damage_rect;
46 damage_rect->Union(expanded_damage_rect);
179 gfx::Rect damage_rect;
192 ExtendDamageForRenderSurface(layer, &damage_rect);
194 ExtendDamageForLayer(layer, &damage_rect);
197 return damage_rect;
202 gfx::Rect damage_rect;
205 return damage_rect;
212 damage_rect = gfx::Rect(target_surface_mask_layer->bounds());
215 return damage_rect;
227 gfx::Rect damage_rect;
232 // processing (adding deleted rect to damage_rect) for deleted items.
246 damage_rect.Union(cur_pos->rect_);
259 return damage_rect;
290 gfx::RectF damage_rect =
291 gfx::UnionRects(layer->update_rect(), layer->damage_rect());
301 } else if (!damage_rect.IsEmpty()) {
304 gfx::Rect damage_content_rect = layer->LayerRectToContentRect(damage_rect);
348 // Only the surface's damage_rect will damage the target surface.