Lines Matching defs:damage
1143 gfx::Rect damage) {
1150 cc::RenderPass::Id(1, 1), gfx::Rect(size), damage, gfx::Transform());
1326 // Skipped frames should not drop their damage.
1341 // A full frame of damage.
1348 // A partial damage frame.
1376 // Unlock the compositor. This frame should damage everything.
1387 // A partial damage frame, this should not be dropped.