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Lines Matching refs:log_length

765     GLint log_length = 0;
766 gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
767 if (log_length) {
768 scoped_ptr<GLchar[]> log(new GLchar[log_length]);
771 shader, log_length, &returned_log_length, log.get());