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Lines Matching refs:texture_id

46     if (pending_textures_.front().texture_id) {
48 1, &pending_textures_.front().texture_id);
59 if (!current_backing_.texture_id) {
71 gl->DeleteTextures(1, &texture.texture_id);
75 if (!current_backing_.texture_id) {
76 gl->GenTextures(1, &current_backing_.texture_id);
78 gl->BindTexture(GL_TEXTURE_2D, current_backing_.texture_id);
103 if (current_backing_.texture_id) {
104 gl->DeleteTextures(1, &current_backing_.texture_id);
110 gl->DeleteTextures(1, &frame.texture_id);
133 DCHECK(current_backing_.texture_id);
143 current_backing_.texture_id,
175 context_provider_->ContextGL()->DeleteTextures(1, &it->texture_id);
184 uint32 texture_id = pending_textures_.front().texture_id;
185 if (texture_id)
186 context_provider_->ContextGL()->DeleteTextures(1, &texture_id);