Lines Matching refs:GL_APIENTRY
639 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
640 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
641 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
642 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
643 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
644 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
645 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
646 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
647 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
648 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
649 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
650 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
651 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
652 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
653 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
654 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
655 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
656 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
657 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
658 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
659 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
660 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
661 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
662 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
663 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
664 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
665 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
666 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
667 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
668 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
669 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
670 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
671 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
672 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
673 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
674 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
675 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
676 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
677 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
678 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
679 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
680 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
681 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
682 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
683 GL_APICALL void GL_APIENTRY glFinish (void);
684 GL_APICALL void GL_APIENTRY glFlush (void);
685 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
686 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
687 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
688 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
689 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
690 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
691 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
692 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
693 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
694 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
696 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
697 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
698 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
699 GL_APICALL GLenum GL_APIENTRY glGetError (void);
700 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
701 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
702 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
703 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
704 GL_APICALL void GL_APIENTRY
705 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
706 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
707 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
708 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
709 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
710 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
711 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
712 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
713 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
714 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
715 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
716 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
717 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
718 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
719 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
720 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
721 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
722 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
723 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
724 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
725 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
726 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
727 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
728 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
729 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
730 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
731 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
732 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
733 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
734 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
735 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
736 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
737 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
738 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
739 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
740 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
741 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
742 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
743 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
744 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
745 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
746 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
747 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
748 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
749 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
750 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
751 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
752 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
753 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
754 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
755 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
756 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
757 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
758 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
759 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
760 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
761 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
762 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
763 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
764 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
765 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
766 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
767 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
768 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
769 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
770 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
771 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
772 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
773 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
774 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
775 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
776 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
777 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
778 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
779 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
780 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);