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Lines Matching refs:far

160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near)