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Lines Matching defs:uniformMatrix4fv

4004 void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, Float32Array* v)
4006 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
4008 webContext()->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
4011 void WebGLRenderingContextBase::uniformMatrix4fv(const WebGLUniformLocation* location, GLboolean transpose, GLfloat* v, GLsizei size)
4013 if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
4015 webContext()->uniformMatrix4fv(location->location(), size / 16, transpose, v);