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Lines Matching refs:getShaderPrecisionFormat

2557 PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
2566 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
2578 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
2584 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);