Lines Matching refs:getShaderPrecisionFormat
2557 PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType)
2566 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
2578 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
2584 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);