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Lines Matching refs:inputIndex

347     unsigned int inputIndex = 0;
351 ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
353 const VertexFormat &vertexFormat = inputLayout[inputIndex];
391 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
1041 for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
1043 const VertexFormat &vertexFormat = inputLayout[inputIndex];
1047 signature[inputIndex] = GL_NONE;
1052 signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE);