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Lines Matching refs:SetDebugName

198     d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
217 d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
236 d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
253 d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
258 d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
278 d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
288 d3d11::SetDebugName(mQuad2DIL, "Blit11 2D input layout");
292 d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader");
296 d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader");
307 d3d11::SetDebugName(mQuad3DIL, "Blit11 3D input layout");
311 d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader");
315 d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader");
329 d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer");