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Lines Matching refs:SetDebugName

178         d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
213 d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
223 d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
255 d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
265 d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
275 d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
350 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
357 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
432 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
436 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
469 d3d11::SetDebugName(mQuadVB, "Swap chain quad vertex buffer");
488 d3d11::SetDebugName(mPassThroughSampler, "Swap chain pass through sampler");
498 d3d11::SetDebugName(mPassThroughIL, "Swap chain pass through layout");
502 d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
506 d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");