Home | History | Annotate | Download | only in d3d11

Lines Matching defs:mipLevels

49 TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
50 : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
57 mipLevels == rhs.mipLevels &&
198 unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
200 // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
201 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel);
208 SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired);
219 srv = createSRV(samplerState.baseLevel, mipLevels, format, texture);
388 mMipLevels = texDesc.MipLevels;
446 desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
473 mMipLevels = desc.MipLevels;
578 ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
584 srvDesc.Texture2D.MipLevels = mipLevels;
619 desc.MipLevels = mMipLevels;
719 desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
740 mMipLevels = desc.MipLevels;
788 srvDesc.Texture2DArray.MipLevels = 1;
866 ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
879 srvDesc.Texture2DArray.MipLevels = 1;
886 srvDesc.TextureCube.MipLevels = mipLevels;
923 desc.MipLevels = mMipLevels;
1024 desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
1048 mMipLevels = desc.MipLevels;
1085 ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
1091 srvDesc.Texture3D.MipLevels = mipLevels;
1231 desc.MipLevels = mMipLevels;
1328 desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
1355 mMipLevels = desc.MipLevels;
1391 ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
1397 srvDesc.Texture2DArray.MipLevels = mipLevels;
1429 srvDesc.Texture2DArray.MipLevels = 1;
1502 desc.MipLevels = mMipLevels;