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Lines Matching refs:gl_d3d11

128     if (gl_d3d11::GetSRVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
132 if (gl_d3d11::GetDSVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
136 if (gl_d3d11::GetRTVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN && renderTarget)
405 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat, renderer);
406 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat, renderer);
407 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat, renderer);
426 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
427 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
428 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
429 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
430 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
431 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
432 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
698 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
699 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
700 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
701 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
702 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
703 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
704 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
1003 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
1004 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
1005 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
1006 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
1007 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
1008 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
1009 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);
1308 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
1309 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
1310 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
1311 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion);
1312 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat, renderer);
1313 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat, renderer);
1314 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat, renderer);