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Lines Matching refs:depthFront

1133     float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f);
1136 actualZNear != mCurNear || actualZFar != mCurFar || mCurDepthFront != depthFront;
1144 mCurDepthFront = depthFront;
1159 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
1160 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
1161 pc.depthFront[2] = depthFront;