Lines Matching refs:Damage
74 // Capture screen pixels to the current buffer in the queue. In the DAMAGE
76 // from HandleXEvent(). In the non-DAMAGE case, this captures the
109 Damage damage_handle_;
227 // TODO(lambroslambrou): Disable DAMAGE in situations where it is known
229 // drivers (nVidia, ATI) that fail to report DAMAGE notifications
240 // Create an XFixes server-side region to collate damage into.
333 if (damage_event->damage != damage_handle_)
392 // In the DAMAGE case, ensure the frame is up-to-date with the previous frame
403 // Atomically fetch and clear the damage region.
444 // or not DAMAGE is being used. DAMAGE doesn't necessarily send a