Home | History | Annotate | Download | only in core

Lines Matching defs:FocusController

39 // FocusController, public:
41 FocusController::FocusController(FocusRules* rules)
51 FocusController::~FocusController() {
55 // FocusController, aura::client::ActivationClient implementation:
57 void FocusController::AddObserver(
62 void FocusController::RemoveObserver(
67 void FocusController::ActivateWindow(aura::Window* window) {
71 void FocusController::DeactivateWindow(aura::Window* window) {
76 aura::Window* FocusController::GetActiveWindow() {
80 aura::Window* FocusController::GetActivatableWindow(aura::Window* window) {
84 aura::Window* FocusController::GetToplevelWindow(aura::Window* window) {
88 bool FocusController::OnWillFocusWindow(aura::Window* window,
94 bool FocusController::CanActivateWindow(aura::Window* window) const {
99 // FocusController, aura::client::FocusClient implementation:
101 void FocusController::AddObserver(
106 void FocusController::RemoveObserver(
111 void FocusController::FocusWindow(aura::Window* window) {
153 void FocusController::ResetFocusWithinActiveWindow(aura::Window* window) {
162 aura::Window* FocusController::GetFocusedWindow() {
167 // FocusController, ui::EventHandler implementation:
168 void FocusController::OnKeyEvent(ui::KeyEvent* event) {
171 void FocusController::OnMouseEvent(ui::MouseEvent* event) {
176 void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
179 void FocusController::OnTouchEvent(ui::TouchEvent* event) {
182 void FocusController::OnGestureEvent(ui::GestureEvent* event) {
191 // FocusController, aura::WindowObserver implementation:
193 void FocusController::OnWindowVisibilityChanged(aura::Window* window,
199 void FocusController::OnWindowDestroying(aura::Window* window) {
203 void FocusController::OnWindowHierarchyChanging(
213 void FocusController::OnWindowHierarchyChanged(
224 // FocusController, private:
226 void FocusController::SetFocusedWindow(aura::Window* window) {
281 void FocusController::SetActiveWindow(aura::Window* requested_window,
338 void FocusController::WindowLostFocusFromDispositionChange(
360 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) {