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Lines Matching refs:glw

4 glw::GLsync			glCreateSyncFromCLeventARB						(struct _cl_context* context, struct _cl_event* event, glw::GLbitfield flags);
6 void glCullFace (glw::GLenum mode);
7 void glFrontFace (glw::GLenum mode);
8 void glHint (glw::GLenum target, glw::GLenum mode);
9 void glLineWidth (glw::GLfloat width);
10 void glPointSize (glw::GLfloat size);
11 void glPolygonMode (glw::GLenum face, glw::GLenum mode);
12 void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
13 void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
14 void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat* params);
15 void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
16 void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint* params);
17 void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
18 void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
19 void glDrawBuffer (glw::GLenum mode);
20 void glClear (glw::GLbitfield mask);
21 void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
22 void glClearStencil (glw::GLint s);
23 void glClearDepth (glw::GLdouble depth);
24 void glStencilMask (glw::GLuint mask);
25 void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha);
26 void glDepthMask (glw::GLboolean flag);
27 void glDisable (glw::GLenum cap);
28 void glEnable (glw::GLenum cap);
31 void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor);
32 void glLogicOp (glw::GLenum opcode);
33 void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask);
34 void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass);
35 void glDepthFunc (glw::GLenum func);
36 void glPixelStoref (glw::GLenum pname, glw::GLfloat param);
37 void glPixelStorei (glw::GLenum pname, glw::GLint param);
38 void glReadBuffer (glw::GLenum mode);
39 void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLvoid* pixels);
40 void glGetBooleanv (glw::GLenum pname, glw::GLboolean* params);
41 void glGetDoublev (glw::GLenum pname, glw::GLdouble* params);
42 glw::GLenum glGetError ();
43 void glGetFloatv (glw::GLenum pname, glw::GLfloat* params);
44 void glGetIntegerv (glw::GLenum pname, glw::GLint* params);
45 const glw::GLubyte* glGetString (glw::GLenum name);
46 void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLvoid* pixels);
47 void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat* params);
48 void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
49 void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat* params);
50 void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint* params);
51 glw::GLboolean glIsEnabled (glw::GLenum cap);
52 void glDepthRange (glw::GLdouble near, glw::GLdouble far);
53 void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
54 void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count);
55 void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices);
56 void glGetPointerv (glw::GLenum pname, glw::GLvoid** params);
57 void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units);
58 void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
59 void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
60 void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
61 void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
62 void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
63 void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
64 void glBindTexture (glw::GLenum target, glw::GLuint texture);
65 void glDeleteTextures (glw::GLsizei n, const glw::GLuint* textures);
66 void glGenTextures (glw::GLsizei n, glw::GLuint* textures);
67 glw::GLboolean glIsTexture (glw::GLuint texture);
68 void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
69 void glBlendEquation (glw::GLenum mode);
70 void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices);
71 void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
72 void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const glw::GLvoid* pixels);
73 void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
74 void glActiveTexture (glw::GLenum texture);
75 void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert);
76 void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data);
77 void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data);
78 void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const glw::GLvoid* data);
79 void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data);
80 void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data);
81 void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const glw::GLvoid* data);
82 void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, glw::GLvoid* img);
83 void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha);
84 void glMultiDrawArrays (glw::GLenum mode, const glw::GLint* first, const glw::GLsizei* count, glw::GLsizei drawcount);
85 void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei* count, glw::GLenum type, const glw::GLvoid* const* indices, glw::GLsizei drawcount);
86 void glPointParameterf (glw::GLenum pname, glw::GLfloat param);
87 void glPointParameterfv (glw::GLenum pname, const glw::GLfloat* params);
88 void glPointParameteri (glw::GLenum pname, glw::GLint param);
89 void glPointParameteriv (glw::GLenum pname, const glw::GLint* params);
90 void glGenQueries (glw::GLsizei n, glw::GLuint* ids);
91 void glDeleteQueries (glw::GLsizei n, const glw::GLuint* ids);
92 glw::GLboolean glIsQuery (glw::GLuint id);
93 void glBeginQuery (glw::GLenum target, glw::GLuint id);
94 void glEndQuery (glw::GLenum target);
95 void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
96 void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint* params);
97 void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint* params);
98 void glBindBuffer (glw::GLenum target, glw::GLuint buffer);
99 void glDeleteBuffers (glw::GLsizei n, const glw::GLuint* buffers);
100 void glGenBuffers (glw::GLsizei n, glw::GLuint* buffers);
101 glw::GLboolean glIsBuffer (glw::GLuint buffer);
102 void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const glw::GLvoid* data, glw::GLenum usage);
103 void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const glw::GLvoid* data);
104 void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLvoid* data);
105 glw::GLvoid* glMapBuffer (glw::GLenum target, glw::GLenum access);
106 glw::GLboolean glUnmapBuffer (glw::GLenum target);
107 void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
108 void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, glw::GLvoid** params);
109 void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha);
110 void glDrawBuffers (glw::GLsizei n, const glw::GLenum* bufs);
111 void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass);
112 void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask);
113 void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask);
114 void glAttachShader (glw::GLuint program, glw::GLuint shader);
115 void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar* name);
116 void glCompileShader (glw::GLuint shader);
117 glw::GLuint glCreateProgram ();
118 glw::GLuint glCreateShader (glw::GLenum type);
119 void glDeleteProgram (glw::GLuint program);
120 void glDeleteShader (glw::GLuint shader);
121 void glDetachShader (glw::GLuint program, glw::GLuint shader);
122 void glDisableVertexAttribArray (glw::GLuint index);
123 void glEnableVertexAttribArray (glw::GLuint index);
124 void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* size, glw::GLenum* type, glw::GLchar* name);
125 void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* size, glw::GLenum* type, glw::GLchar* name);
126 void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei* count, glw::GLuint* obj);
127 glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar* name);
128 void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint* params);
129 void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog);
130 void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint* params);
131 void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog);
132 void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* source);
133 glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar* name);
134 void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat* params);
135 void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint* params);
136 void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble* params);
137 void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat* params);
138 void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint* params);
139 void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, glw::GLvoid** pointer);
140 glw::GLboolean glIsProgram (glw::GLuint program);
141 glw::GLboolean glIsShader (glw::GLuint shader);
142 void glLinkProgram (glw::GLuint program);
143 void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar* const* string, const glw::GLint* length);
144 void glUseProgram (glw::GLuint program);
145 void glUniform1f (glw::GLint location, glw::GLfloat v0);
146 void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
147 void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
148 void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
149 void glUniform1i (glw::GLint location, glw::GLint v0);
150 void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1);
151 void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
152 void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
153 void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
154 void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
155 void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
156 void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
157 void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value);
158 void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value);
159 void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value);
160 void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint* value);
161 void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
162 void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
163 void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
164 void glValidateProgram (glw::GLuint program);
165 void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x);
166 void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble* v);
167 void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x);
168 void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat* v);
169 void glVertexAttrib1s (glw::GLuint index, glw::GLshort x);
170 void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort* v);
171 void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
172 glw::GLuint index, const glw::GLdouble* v);
173 void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y);
174 void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat* v);
175 void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y);
176 void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort* v);
177 void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
178 void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble* v);
179 void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z);
180 void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat* v);
181 void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z);
182 void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort* v);
183 void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte* v);
184 void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint* v);
185 void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort* v);
186 void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w);
187 void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte* v);
188 void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint* v);
189 void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort* v);
190 void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte* v);
191 void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
192 void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble* v);
193 void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
194 void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat* v);
195 void glVertexAttrib4iv (glw::GLuint index, const glw::GLint* v);
196 void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w);
197 void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort* v);
198 void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte* v);
199 void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint* v);
200 void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort* v);
201 void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const glw::GLvoid* pointer);
202 void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
203 void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
204 void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
205 void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
206 void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
207 void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
208 void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a);
209 void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean* data);
210 void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint* data);
211 void glEnablei (glw::GLenum target, glw::GLuint index);
212 void glDisablei (glw::GLenum target, glw::GLuint index);
213 glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
214 void glBeginTransformFeedback (glw::GLenum primitiveMode);
216 void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
217 void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer);
218 void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar* const* varyings, glw::GLenum bufferMode);
219 void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLsizei* size, glw::GLenum* type, glw::GLchar* name);
220 void glClampColor (glw::GLenum target, glw::GLenum clamp);
221 void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode);
223 void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const glw::GLvoid* pointer);
224 void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint* params);
225 void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint* params);
226 void glVertexAttribI1i (glw::GLuint index, glw::GLint x);
227 void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y);
228 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
229 void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w);
230 void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x);
231 void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y);
232 void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z);
233 void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w);
234 void glVertexAttribI1iv (glw::GLuint index, const glw::GLint* v);
235 void glVertexAttribI2iv (glw::GLuint index, const glw::GLint* v);
236 void glVertexAttribI3iv (glw::GLuint index, const glw::GLint* v);
237 void glVertexAttribI4iv (glw::GLuint index, const glw::GLint* v);
238 void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint* v);
239 void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint* v);
240 void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint* v);
241 void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint* v);
242 void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte* v);
243 void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort* v);
244 void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte* v);
245 void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort* v);
246 void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint* params);
247 void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar* name);
248 glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar* name);
249 void glUniform1ui (glw::GLint location, glw::GLuint v0);
250 void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1);
251 void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
252 void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
253 void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
254 void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
255 void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
256 void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
257 void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint* params);
258 void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint* params);
259 void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
260 void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint* params);
261 void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint* value);
262 void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint* value);
263 void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat* value);
264 void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
265 const glw::GLubyte* glGetStringi (glw::GLenum name, glw::GLuint index);
266 glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer);
267 void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer);
268 void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint* renderbuffers);
269 void glGenRenderbuffers (glw::GLsizei n, glw::GLuint* renderbuffers);
270 void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
271 void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
272 glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
273 void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer);
274 void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint* framebuffers);
275 void glGenFramebuffers (glw::GLsizei n, glw::GLuint* framebuffers);
276 glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
277 void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
278 void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
279 void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
280 void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
281 void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint* params);
282 void glGenerateMipmap (glw::GLenum target);
283 void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter);
284 void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
285 void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
286 glw::GLvoid* glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
287 void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
288 void glBindVertexArray (glw::GLuint array);
289 void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint* arrays);
290 void glGenVertexArrays (glw::GLsizei n, glw::GLuint* arrays);
291 glw::GLboolean glIsVertexArray (glw::GLuint array);
292 void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
293 void glPrimitiveRestartIndex (glw::GLuint index);
294 void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size);
295 void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount);
296 void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLsizei instancecount);
297 void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar* const* uniformNames, glw::GLuint* uniformIndices);
298 void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint* uniformIndices, glw::GLenum pname, glw::GLint* params);
299 void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* uniformName);
300 glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar* uniformBlockName);
301 void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint* params);
302 void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* uniformBlockName);
303 void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding);
304 void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64* data);
305 void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64* params);
306 void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
307 void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLint basevertex);
308 void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLint basevertex);
309 void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const glw::GLvoid* indices, glw::GLsizei instancecount, glw::GLint basevertex);
310 void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei* count, glw::GLenum type, const glw::GLvoid* const* indices, glw::GLsizei drawcount, const glw::GLint* basevertex);
311 void glProvokingVertex (glw::GLenum mode);
312 glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags);
313 glw::GLboolean glIsSync (glw::GLsync sync);
314 void glDeleteSync (glw::GLsync sync);
315 glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
316 void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);
317 void glGetInteger64v (glw::GLenum pname, glw::GLint64* params);
318 void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* values);
319 void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
320 void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
321 void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat* val);
322 void glSampleMaski (glw::GLuint index, glw::GLbitfield mask);
323 void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor);
324 void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar* name);
325 glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar* name);
326 void glGenSamplers (glw::GLsizei count, glw::GLuint* samplers);
327 void glDeleteSamplers (glw::GLsizei count, const glw::GLuint* samplers);
328 glw::GLboolean glIsSampler (glw::GLuint sampler);
329 void glBindSampler (glw::GLuint unit, glw::GLuint sampler);
330 void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param);
331 void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint* param);
332 void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param);
333 void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat* param);
334 void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw
335 void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint* param);
336 void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint* params);
337 void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint* params);
338 void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat* params);
339 void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint* params);
340 void glQueryCounter (glw::GLuint id, glw::GLenum target);
341 void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64* params);
342 void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64* params);
343 void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
344 void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value);
345 void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
346 void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value);
347 void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
348 void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value);
349 void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value);
350 void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint* value);
351 void glBlendEquationi (glw::GLuint buf, glw::GLenum mode);
352 void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha);
353 void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst);
354 void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha);
355 void glDrawArraysIndirect (glw::GLenum mode, const glw::GLvoid* indirect);
356 void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const glw::GLvoid* indirect);
357 void glUniform1d (glw::GLint location, glw::GLdouble x);
358 void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y);
359 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
360 void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
361 void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
362 void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
363 void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
364 void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
365 void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
366 void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
367 void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
368 void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
369 void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
370 void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
371 void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
372 void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
373 void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
374 void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble* params);
375 void glMinSampleShading (glw::GLfloat value);
376 glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name);
377 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name);
378 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint* values);
379 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name);
380 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name);
381 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint* indices);
382 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint* params);
383 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint* values);
384 void glPatchParameteri (glw::GLenum pname, glw::GLint value);
385 void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat* values);
386 void glBindTransformFeedback (glw::GLenum target, glw::GLuint id);
387 void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint* ids);
388 void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint* ids);
389 glw::GLboolean glIsTransformFeedback (glw::GLuint id);
392 void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id);
393 void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream);
394 void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id);
395 void glEndQueryIndexed (glw::GLenum target, glw::GLuint index);
396 void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint* params);
398 void glShaderBinary (glw::GLsizei count, const glw::GLuint* shaders, glw::GLenum binaryformat, const glw::GLvoid* binary, glw::GLsizei length);
399 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint* range, glw::GLint* precision);
400 void glDepthRangef (glw::GLfloat n, glw::GLfloat f);
401 void glClearDepthf (glw::GLfloat d);
402 void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLenum* binaryFormat, glw::GLvoid* binary);
403 void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const glw::GLvoid* binary, glw::GLsizei length);
404 void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
405 void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
406 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
407 glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar* const* strings);
408 void glBindProgramPipeline (glw::GLuint pipeline);
409 void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint* pipelines);
410 void glGenProgramPipelines (glw::GLsizei n, glw::GLuint* pipelines);
411 glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline);
412 void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint* params);
413 void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
414 void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value);
415 void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
416 void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
417 void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
418 void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
419 void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
420 void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
421 void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
422 void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value);
423 void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
424 void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
425 void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
426 void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
427 void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
428 void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
429 void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
430 void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value);
431 void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
432 void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
433 void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
434 void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
435 void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
436 void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
437 void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
438 void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint* value);
439 void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
440 void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat* value);
441 void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
442 void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble* value);
443 void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
444 void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint* value);
445 void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
446 void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
447 void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
448 void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
449 void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
450 void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
451 void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
452 void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
453 void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
454 void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
455 void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
456 void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat* value);
457 void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
458 void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
459 void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
460 void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
461 void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
462 void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble* value);
463 void glValidateProgramPipeline (glw::GLuint pipeline);
464 void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* infoLog);
465 void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x);
466 void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y);
467 void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
468 void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
469 void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble* v);
470 void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble* v);
471 void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble* v);
472 void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble* v);
473 void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const glw::GLvoid* pointer);
474 void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble* params);
475 void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat* v);
476 void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h);
477 void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat* v);
478 void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint* v);
479 void glScissorIndexed (glw::GLuint index, glw::GLint left, glwglw::GLsizei width, glw::GLsizei height);
480 void glScissorIndexedv (glw::GLuint index, const glw::GLint* v);
481 void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble* v);
482 void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f);
483 void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat* data);
484 void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble* data);
485 void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance);
486 void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void* indices, glw::GLsizei instancecount, glw::GLuint baseinstance);
487 void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void* indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance);
488 void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount);
489 void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount);
490 void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint* params);
491 void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint* params);
492 void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format);
493 void glMemoryBarrier (glw::GLbitfield barriers);
494 void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
495 void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
496 void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
497 void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void* data);
498 void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void* data);
499 void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z);
500 void glDispatchComputeIndirect (glw::GLintptr indirect);
501 void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth);
502 void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint* ids, glw::GLboolean enabled);
503 void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar* buf);
504 void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void* userParam);
505 glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufsize, glw::GLenum* sources, glw::GLenum* types, glw::GLuint* ids, glw::GLenum* severities, glw::GLsizei* lengths, glw::GLchar* messageLog);
506 void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar* message);
508 void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar* label);
509 void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* label);
510 void glObjectPtrLabel (const void* ptr, glw::GLsizei length, const glw::GLchar* label);
511 void glGetObjectPtrLabel (const void* ptr, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* label);
512 void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
513 void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint* params);
514 void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64* params);
515 void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
516 void glInvalidateTexImage (glw::GLuint texture, glw::GLint level);
517 void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
518 void glInvalidateBufferData (glw::GLuint buffer);
519 void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum* attachments);
520 void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum* attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
521 void glMultiDrawArraysIndirect (glw::GLenum mode, const void* indirect, glw::GLsizei drawcount, glw::GLsizei stride);
522 void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void* indirect, glw::GLsizei drawcount, glw::GLsizei stride);
523 void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint* params);
524 glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name);
525 void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLchar* name);
526 void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum* props, glw::GLsizei bufSize, glw::GLsizei* length, glw::GLint* params);
527 glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name);
528 glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar* name);
529 void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding);
530 void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
531 void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
532 void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
533 void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers);
534 void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride);
535 void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset);
536 void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
537 void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset);
538 void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex);
539 void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor);
540 void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void* data, glw::GLbitfield flags);
541 void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void* data);
542 void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void* data);
543 void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers);
544 void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers, const glw::GLintptr* offsets, const glw::GLsizeiptr* sizes);
545 void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint* textures);
546 void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint* samplers);
547 void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint* textures);
548 void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint* buffers, const glw::GLintptr* offsets, const glw::GLsizei* strides);