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Lines Matching refs:shadertype

376 glw::GLint			glGetSubroutineUniformLocation					(glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name);
377 glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar* name);
378 void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint* values);
379 void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name);
380 void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei* length, glw::GLchar* name);
381 void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint* indices);
382 void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint* params);
383 void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint* values);
399 void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint* range, glw::GLint* precision);