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Lines Matching refs:deUint32

45 							Texture1D				(const RenderContext& context, deUint32 format, deUint32 dataType, int width);
46 Texture1D (const RenderContext& context, deUint32 internalFormat, int width);
51 deUint32 getGLTexture (void) const { return m_glTexture; }
60 deUint32 m_format; //!< Internal format.
62 deUint32 m_glTexture;
72 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height);
73 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height);
80 deUint32 getGLTexture (void) const { return m_glTexture; }
95 deUint32 m_format; //!< Internal format.
98 deUint32 m_glTexture;
112 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size);
113 TextureCube (const RenderContext& context, deUint32 internalFormat, int size);
120 deUint32 getGLTexture (void) const { return m_glTexture; }
134 deUint32 m_format; //!< Internal format.
137 deUint32 m_glTexture;
147 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
148 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
155 deUint32 getGLTexture (void) const { return m_glTexture; }
163 deUint32 m_format; //!< Internal format.
166 deUint32 m_glTexture;
176 Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
177 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
184 deUint32 getGLTexture (void) const { return m_glTexture; }
192 deUint32 m_format; //!< Internal format.
195 deUint32 m_glTexture;
205 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth);
206 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth);
213 deUint32 getGLTexture (void) const { return m_glTexture; }
221 deUint32 m_format; //!< Internal format.
224 deUint32 m_glTexture;
234 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
235 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
242 deUint32 getGLTexture (void) const { return m_glTexture; }
250 deUint32 m_format; //!< Internal format.
253 deUint32 m_glTexture;
262 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize);
263 TextureBuffer (const RenderContext& context, deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data = DE_NULL);
277 deUint32 getGLTexture (void) const { return m_glTexture; }
278 deUint32 getGLBuffer (void) const { return m_glBuffer; }
286 void init (deUint32 internalFormat, size_t bufferSize, size_t offset, size_t size, const void* data);
291 deUint32 m_format; //!< Internal format.
297 deUint32 m_glTexture;
298 deUint32 m_glBuffer;