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Lines Matching defs:sglr

39 namespace sglr
3781 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3801 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3887 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3925 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3964 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms;
4029 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode);
4067 const rr::PrimitiveType primitiveType = sglr::rr_util::mapGLPrimitiveType(mode);
4070 drawWithReference(rr::PrimitiveList(primitiveType, count, rr::DrawIndices(indicesPtr, sglr::rr_util::mapGLIndexType(type), baseVertex)), instanceCount);
4337 state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].func);
4338 state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opStencilFail);
4339 state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthFail);
4340 state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthPass);
4344 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc);
4348 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB);
4349 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB);
4350 state.fragOps.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstRGB);
4351 state.fragOps.blendAState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeAlpha);
4352 state.fragOps.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcAlpha);
4353 state.fragOps.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstAlpha);
4416 (sglr::rr_util::mapGLPureIntegerVertexAttributeType(vao.m_arrays[ndx].type)) :
4417 (sglr::rr_util::mapGLFloatVertexAttributeType(vao.m_arrays[ndx].type, vao.m_arrays[ndx].normalized, vao.m_arrays[ndx].size, this->getType()));
4418 vertexAttribs[ndx].size = sglr::rr_util::mapGLSize(vao.m_arrays[ndx].size);
5459 } // sglr