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4 #define GL_SYNC_CL_EVENT_ARB											0x8240
5 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
6 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
7 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
8 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
9 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
10 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
11 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
12 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
13 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
14 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
15 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
16 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
17 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
18 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
19 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
20 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
21 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
22 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
23 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
24 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
25 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
26 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
27 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
28 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
29 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
30 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
31 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
32 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
33 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
34 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
35 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
36 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
37 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
38 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
39 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
40 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
41 #define GL_ETC1_RGB8_OES 0x8D64
42 #define GL_LUMINANCE 0x1909
43 #define GL_LUMINANCE_ALPHA 0x190A
44 #define GL_GENERATE_MIPMAP_HINT 0x8192
45 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
46 #define GL_RED_BITS 0x0D52
47 #define GL_GREEN_BITS 0x0D53
48 #define GL_BLUE_BITS 0x0D54
49 #define GL_ALPHA_BITS 0x0D55
50 #define GL_DEPTH_BITS 0x0D56
51 #define GL_STENCIL_BITS 0x0D57
52 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
53 #define GL_HALF_FLOAT_OES 0x8D61
54 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
55 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
56 #define GL_MULTIPLY_KHR 0x9294
57 #define GL_SCREEN_KHR 0x9295
58 #define GL_OVERLAY_KHR 0x9296
59 #define GL_DARKEN_KHR 0x9297
60 #define GL_LIGHTEN_KHR 0x9298
61 #define GL_COLORDODGE_KHR 0x9299
62 #define GL_COLORBURN_KHR 0x929A
63 #define GL_HARDLIGHT_KHR 0x929B
64 #define GL_SOFTLIGHT_KHR 0x929C
65 #define GL_DIFFERENCE_KHR 0x929E
66 #define GL_EXCLUSION_KHR 0x92A0
67 #define GL_HSL_HUE_KHR 0x92AD
68 #define GL_HSL_SATURATION_KHR 0x92AE
69 #define GL_HSL_COLOR_KHR 0x92AF
70 #define GL_HSL_LUMINOSITY_KHR 0x92B0
71 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
72 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
73 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
74 #define GL_DEPTH_BUFFER_BIT 0x00000100
75 #define GL_STENCIL_BUFFER_BIT 0x00000400
76 #define GL_COLOR_BUFFER_BIT 0x00004000
77 #define GL_FALSE 0
78 #define GL_TRUE 1
79 #define GL_POINTS 0x0000
80 #define GL_LINES 0x0001
81 #define GL_LINE_LOOP 0x0002
82 #define GL_LINE_STRIP 0x0003
83 #define GL_TRIANGLES 0x0004
84 #define GL_TRIANGLE_STRIP 0x0005
85 #define GL_TRIANGLE_FAN 0x0006
86 #define GL_QUADS 0x0007
87 #define GL_NEVER 0x0200
88 #define GL_LESS 0x0201
89 #define GL_EQUAL 0x0202
90 #define GL_LEQUAL 0x0203
91 #define GL_GREATER 0x0204
92 #define GL_NOTEQUAL 0x0205
93 #define GL_GEQUAL 0x0206
94 #define GL_ALWAYS 0x0207
95 #define GL_ZERO 0
96 #define GL_ONE 1
97 #define GL_SRC_COLOR 0x0300
98 #define GL_ONE_MINUS_SRC_COLOR 0x0301
99 #define GL_SRC_ALPHA 0x0302
100 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
101 #define GL_DST_ALPHA 0x0304
102 #define GL_ONE_MINUS_DST_ALPHA 0x0305
103 #define GL_DST_COLOR 0x0306
104 #define GL_ONE_MINUS_DST_COLOR 0x0307
105 #define GL_SRC_ALPHA_SATURATE 0x0308
106 #define GL_NONE 0
107 #define GL_FRONT_LEFT 0x0400
108 #define GL_FRONT_RIGHT 0x0401
109 #define GL_BACK_LEFT 0x0402
110 #define GL_BACK_RIGHT 0x0403
111 #define GL_FRONT 0x0404
112 #define GL_BACK 0x0405
113 #define GL_LEFT 0x0406
114 #define GL_RIGHT 0x0407
115 #define GL_FRONT_AND_BACK 0x0408
116 #define GL_NO_ERROR 0
117 #define GL_INVALID_ENUM 0x0500
118 #define GL_INVALID_VALUE 0x0501
119 #define GL_INVALID_OPERATION 0x0502
120 #define GL_OUT_OF_MEMORY 0x0505
121 #define GL_CW 0x0900
122 #define GL_CCW 0x0901
123 #define GL_POINT_SIZE 0x0B11
124 #define GL_POINT_SIZE_RANGE 0x0B12
125 #define GL_POINT_SIZE_GRANULARITY 0x0B13
126 #define GL_LINE_SMOOTH 0x0B20
127 #define GL_LINE_WIDTH 0x0B21
128 #define GL_LINE_WIDTH_RANGE 0x0B22
129 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
130 #define GL_POLYGON_MODE 0x0B40
131 #define GL_POLYGON_SMOOTH 0x0B41
132 #define GL_CULL_FACE 0x0B44
133 #define GL_CULL_FACE_MODE 0x0B45
134 #define GL_FRONT_FACE 0x0B46
135 #define GL_DEPTH_RANGE 0x0B70
136 #define GL_DEPTH_TEST 0x0B71
137 #define GL_DEPTH_WRITEMASK 0x0B72
138 #define GL_DEPTH_CLEAR_VALUE 0x0B73
139 #define GL_DEPTH_FUNC 0x0B74
140 #define GL_STENCIL_TEST 0x0B90
141 #define GL_STENCIL_CLEAR_VALUE 0x0B91
142 #define GL_STENCIL_FUNC 0x0B92
143 #define GL_STENCIL_VALUE_MASK 0x0B93
144 #define GL_STENCIL_FAIL 0x0B94
145 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
146 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
147 #define GL_STENCIL_REF 0x0B97
148 #define GL_STENCIL_WRITEMASK 0x0B98
149 #define GL_VIEWPORT 0x0BA2
150 #define GL_DITHER 0x0BD0
151 #define GL_BLEND_DST 0x0BE0
152 #define GL_BLEND_SRC 0x0BE1
153 #define GL_BLEND 0x0BE2
154 #define GL_LOGIC_OP_MODE 0x0BF0
155 #define GL_COLOR_LOGIC_OP 0x0BF2
156 #define GL_DRAW_BUFFER 0x0C01
157 #define GL_READ_BUFFER 0x0C02
158 #define GL_SCISSOR_BOX 0x0C10
159 #define GL_SCISSOR_TEST 0x0C11
160 #define GL_COLOR_CLEAR_VALUE 0x0C22
161 #define GL_COLOR_WRITEMASK 0x0C23
162 #define GL_DOUBLEBUFFER 0x0C32
163 #define GL_STEREO 0x0C33
164 #define GL_LINE_SMOOTH_HINT 0x0C52
165 #define GL_POLYGON_SMOOTH_HINT 0x0C53
166 #define GL_UNPACK_SWAP_BYTES 0x0CF0
167 #define GL_UNPACK_LSB_FIRST 0x0CF1
168 #define GL_UNPACK_ROW_LENGTH 0x0CF2
169 #define GL_UNPACK_SKIP_ROWS 0x0CF3
170 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
171 #define GL_UNPACK_ALIGNMENT 0x0CF5
172 #define GL_PACK_SWAP_BYTES 0x0D00
173 #define GL_PACK_LSB_FIRST 0x0D01
174 #define GL_PACK_ROW_LENGTH 0x0D02
175 #define GL_PACK_SKIP_ROWS 0x0D03
176 #define GL_PACK_SKIP_PIXELS 0x0D04
177 #define GL_PACK_ALIGNMENT 0x0D05
178 #define GL_MAX_TEXTURE_SIZE 0x0D33
179 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
180 #define GL_SUBPIXEL_BITS 0x0D50
181 #define GL_TEXTURE_1D 0x0DE0
182 #define GL_TEXTURE_2D 0x0DE1
183 #define GL_POLYGON_OFFSET_UNITS 0x2A00
184 #define GL_POLYGON_OFFSET_POINT 0x2A01
185 #define GL_POLYGON_OFFSET_LINE 0x2A02
186 #define GL_POLYGON_OFFSET_FILL 0x8037
187 #define GL_POLYGON_OFFSET_FACTOR 0x8038
188 #define GL_TEXTURE_BINDING_1D 0x8068
189 #define GL_TEXTURE_BINDING_2D 0x8069
190 #define GL_TEXTURE_WIDTH 0x1000
191 #define GL_TEXTURE_HEIGHT 0x1001
192 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
193 #define GL_TEXTURE_BORDER_COLOR 0x1004
194 #define GL_TEXTURE_RED_SIZE 0x805C
195 #define GL_TEXTURE_GREEN_SIZE 0x805D
196 #define GL_TEXTURE_BLUE_SIZE 0x805E
197 #define GL_TEXTURE_ALPHA_SIZE 0x805F
198 #define GL_DONT_CARE 0x1100
199 #define GL_FASTEST 0x1101
200 #define GL_NICEST 0x1102
201 #define GL_BYTE 0x1400
202 #define GL_UNSIGNED_BYTE 0x1401
203 #define GL_SHORT 0x1402
204 #define GL_UNSIGNED_SHORT 0x1403
205 #define GL_INT 0x1404
206 #define GL_UNSIGNED_INT 0x1405
207 #define GL_FLOAT 0x1406
208 #define GL_DOUBLE 0x140A
209 #define GL_STACK_OVERFLOW 0x0503
210 #define GL_STACK_UNDERFLOW 0x0504
211 #define GL_CLEAR 0x1500
212 #define GL_AND 0x1501
213 #define GL_AND_REVERSE 0x1502
214 #define GL_COPY 0x1503
215 #define GL_AND_INVERTED 0x1504
216 #define GL_NOOP 0x1505
217 #define GL_XOR 0x1506
218 #define GL_OR 0x1507
219 #define GL_NOR 0x1508
220 #define GL_EQUIV 0x1509
221 #define GL_INVERT 0x150A
222 #define GL_OR_REVERSE 0x150B
223 #define GL_COPY_INVERTED 0x150C
224 #define GL_OR_INVERTED 0x150D
225 #define GL_NAND 0x150E
226 #define GL_SET 0x150F
227 #define GL_COLOR 0x1800
228 #define GL_DEPTH 0x1801
229 #define GL_STENCIL 0x1802
230 #define GL_STENCIL_INDEX 0x1901
231 #define GL_DEPTH_COMPONENT 0x1902
232 #define GL_RED 0x1903
233 #define GL_GREEN 0x1904
234 #define GL_BLUE 0x1905
235 #define GL_ALPHA 0x1906
236 #define GL_RGB 0x1907
237 #define GL_RGBA 0x1908
238 #define GL_POINT 0x1B00
239 #define GL_LINE 0x1B01
240 #define GL_FILL 0x1B02
241 #define GL_KEEP 0x1E00
242 #define GL_REPLACE 0x1E01
243 #define GL_INCR 0x1E02
244 #define GL_DECR 0x1E03
245 #define GL_VENDOR 0x1F00
246 #define GL_RENDERER 0x1F01
247 #define GL_VERSION 0x1F02
248 #define GL_EXTENSIONS 0x1F03
249 #define GL_NEAREST 0x2600
250 #define GL_LINEAR 0x2601
251 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
252 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
253 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
254 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
255 #define GL_TEXTURE_MAG_FILTER 0x2800
256 #define GL_TEXTURE_MIN_FILTER 0x2801
257 #define GL_TEXTURE_WRAP_S 0x2802
258 #define GL_TEXTURE_WRAP_T 0x2803
259 #define GL_PROXY_TEXTURE_1D 0x8063
260 #define GL_PROXY_TEXTURE_2D 0x8064
261 #define GL_REPEAT 0x2901
262 #define GL_R3_G3_B2 0x2A10
263 #define GL_RGB4 0x804F
264 #define GL_RGB5 0x8050
265 #define GL_RGB8 0x8051
266 #define GL_RGB10 0x8052
267 #define GL_RGB12 0x8053
268 #define GL_RGB16 0x8054
269 #define GL_RGBA2 0x8055
270 #define GL_RGBA4 0x8056
271 #define GL_RGB5_A1 0x8057
272 #define GL_RGBA8 0x8058
273 #define GL_RGB10_A2 0x8059
274 #define GL_RGBA12 0x805A
275 #define GL_RGBA16 0x805B
276 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
277 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
278 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
279 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
280 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
281 #define GL_TEXTURE_BINDING_3D 0x806A
282 #define GL_PACK_SKIP_IMAGES 0x806B
283 #define GL_PACK_IMAGE_HEIGHT 0x806C
284 #define GL_UNPACK_SKIP_IMAGES 0x806D
285 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
286 #define GL_TEXTURE_3D 0x806F
287 #define GL_PROXY_TEXTURE_3D 0x8070
288 #define GL_TEXTURE_DEPTH 0x8071
289 #define GL_TEXTURE_WRAP_R 0x8072
290 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
291 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
292 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
293 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
294 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
295 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
296 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
297 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
298 #define GL_BGR 0x80E0
299 #define GL_BGRA 0x80E1
300 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
301 #define GL_MAX_ELEMENTS_INDICES 0x80E9
302 #define GL_CLAMP_TO_EDGE 0x812F
303 #define GL_TEXTURE_MIN_LOD 0x813A
304 #define GL_TEXTURE_MAX_LOD 0x813B
305 #define GL_TEXTURE_BASE_LEVEL 0x813C
306 #define GL_TEXTURE_MAX_LEVEL 0x813D
307 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
308 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
309 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
310 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
311 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
312 #define GL_CONSTANT_COLOR 0x8001
313 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
314 #define GL_CONSTANT_ALPHA 0x8003
315 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
316 #define GL_BLEND_COLOR 0x8005
317 #define GL_FUNC_ADD 0x8006
318 #define GL_MIN 0x8007
319 #define GL_MAX 0x8008
320 #define GL_BLEND_EQUATION 0x8009
321 #define GL_FUNC_SUBTRACT 0x800A
322 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
323 #define GL_TEXTURE0 0x84C0
324 #define GL_TEXTURE1 0x84C1
325 #define GL_TEXTURE2 0x84C2
326 #define GL_TEXTURE3 0x84C3
327 #define GL_TEXTURE4 0x84C4
328 #define GL_TEXTURE5 0x84C5
329 #define GL_TEXTURE6 0x84C6
330 #define GL_TEXTURE7 0x84C7
331 #define GL_TEXTURE8 0x84C8
332 #define GL_TEXTURE9 0x84C9
333 #define GL_TEXTURE10 0x84CA
334 #define GL_TEXTURE11 0x84CB
335 #define GL_TEXTURE12 0x84CC
336 #define GL_TEXTURE13 0x84CD
337 #define GL_TEXTURE14 0x84CE
338 #define GL_TEXTURE15 0x84CF
339 #define GL_TEXTURE16 0x84D0
340 #define GL_TEXTURE17 0x84D1
341 #define GL_TEXTURE18 0x84D2
342 #define GL_TEXTURE19 0x84D3
343 #define GL_TEXTURE20 0x84D4
344 #define GL_TEXTURE21 0x84D5
345 #define GL_TEXTURE22 0x84D6
346 #define GL_TEXTURE23 0x84D7
347 #define GL_TEXTURE24 0x84D8
348 #define GL_TEXTURE25 0x84D9
349 #define GL_TEXTURE26 0x84DA
350 #define GL_TEXTURE27 0x84DB
351 #define GL_TEXTURE28 0x84DC
352 #define GL_TEXTURE29 0x84DD
353 #define GL_TEXTURE30 0x84DE
354 #define GL_TEXTURE31 0x84DF
355 #define GL_ACTIVE_TEXTURE 0x84E0
356 #define GL_MULTISAMPLE 0x809D
357 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
358 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
359 #define GL_SAMPLE_COVERAGE 0x80A0
360 #define GL_SAMPLE_BUFFERS 0x80A8
361 #define GL_SAMPLES 0x80A9
362 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
363 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
364 #define GL_TEXTURE_CUBE_MAP 0x8513
365 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
366 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
367 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
368 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
369 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
370 #define
371 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
372 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
373 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
374 #define GL_COMPRESSED_RGB 0x84ED
375 #define GL_COMPRESSED_RGBA 0x84EE
376 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
377 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
378 #define GL_TEXTURE_COMPRESSED 0x86A1
379 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
380 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
381 #define GL_CLAMP_TO_BORDER 0x812D
382 #define GL_BLEND_DST_RGB 0x80C8
383 #define GL_BLEND_SRC_RGB 0x80C9
384 #define GL_BLEND_DST_ALPHA 0x80CA
385 #define GL_BLEND_SRC_ALPHA 0x80CB
386 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
387 #define GL_DEPTH_COMPONENT16 0x81A5
388 #define GL_DEPTH_COMPONENT24 0x81A6
389 #define GL_DEPTH_COMPONENT32 0x81A7
390 #define GL_MIRRORED_REPEAT 0x8370
391 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
392 #define GL_TEXTURE_LOD_BIAS 0x8501
393 #define GL_INCR_WRAP 0x8507
394 #define GL_DECR_WRAP 0x8508
395 #define GL_TEXTURE_DEPTH_SIZE 0x884A
396 #define GL_TEXTURE_COMPARE_MODE 0x884C
397 #define GL_TEXTURE_COMPARE_FUNC 0x884D
398 #define GL_BUFFER_SIZE 0x8764
399 #define GL_BUFFER_USAGE 0x8765
400 #define GL_QUERY_COUNTER_BITS 0x8864
401 #define GL_CURRENT_QUERY 0x8865
402 #define GL_QUERY_RESULT 0x8866
403 #define GL_QUERY_RESULT_AVAILABLE 0x8867
404 #define GL_ARRAY_BUFFER 0x8892
405 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
406 #define GL_ARRAY_BUFFER_BINDING 0x8894
407 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
408 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
409 #define GL_READ_ONLY 0x88B8
410 #define GL_WRITE_ONLY 0x88B9
411 #define GL_READ_WRITE 0x88BA
412 #define GL_BUFFER_ACCESS 0x88BB
413 #define GL_BUFFER_MAPPED 0x88BC
414 #define GL_BUFFER_MAP_POINTER 0x88BD
415 #define GL_STREAM_DRAW 0x88E0
416 #define GL_STREAM_READ 0x88E1
417 #define GL_STREAM_COPY 0x88E2
418 #define GL_STATIC_DRAW 0x88E4
419 #define GL_STATIC_READ 0x88E5
420 #define GL_STATIC_COPY 0x88E6
421 #define GL_DYNAMIC_DRAW 0x88E8
422 #define GL_DYNAMIC_READ 0x88E9
423 #define GL_DYNAMIC_COPY 0x88EA
424 #define GL_SAMPLES_PASSED 0x8914
425 #define GL_SRC1_ALPHA 0x8589
426 #define GL_BLEND_EQUATION_RGB 0x8009
427 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
428 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
429 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
430 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
431 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
432 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
433 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
434 #define GL_STENCIL_BACK_FUNC 0x8800
435 #define GL_STENCIL_BACK_FAIL 0x8801
436 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
437 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
438 #define GL_MAX_DRAW_BUFFERS 0x8824
439 #define GL_DRAW_BUFFER0 0x8825
440 #define GL_DRAW_BUFFER1 0x8826
441 #define GL_DRAW_BUFFER2 0x8827
442 #define GL_DRAW_BUFFER3 0x8828
443 #define GL_DRAW_BUFFER4 0x8829
444 #define GL_DRAW_BUFFER5 0x882A
445 #define GL_DRAW_BUFFER6 0x882B
446 #define GL_DRAW_BUFFER7 0x882C
447 #define GL_DRAW_BUFFER8 0x882D
448 #define GL_DRAW_BUFFER9 0x882E
449 #define GL_DRAW_BUFFER10 0x882F
450 #define GL_DRAW_BUFFER11 0x8830
451 #define GL_DRAW_BUFFER12 0x8831
452 #define GL_DRAW_BUFFER13 0x8832
453 #define GL_DRAW_BUFFER14 0x8833
454 #define GL_DRAW_BUFFER15 0x8834
455 #define GL_BLEND_EQUATION_ALPHA 0x883D
456 #define GL_MAX_VERTEX_ATTRIBS 0x8869
457 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
458 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
459 #define GL_FRAGMENT_SHADER 0x8B30
460 #define GL_VERTEX_SHADER 0x8B31
461 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
462 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
463 #define GL_MAX_VARYING_FLOATS 0x8B4B
464 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
465 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
466 #define GL_SHADER_TYPE 0x8B4F
467 #define GL_FLOAT_VEC2 0x8B50
468 #define GL_FLOAT_VEC3 0x8B51
469 #define GL_FLOAT_VEC4 0x8B52
470 #define GL_INT_VEC2 0x8B53
471 #define GL_INT_VEC3 0x8B54
472 #define GL_INT_VEC4 0x8B55
473 #define GL_BOOL 0x8B56
474 #define GL_BOOL_VEC2 0x8B57
475 #define GL_BOOL_VEC3 0x8B58
476 #define GL_BOOL_VEC4 0x8B59
477 #define GL_FLOAT_MAT2 0x8B5A
478 #define GL_FLOAT_MAT3 0x8B5B
479 #define GL_FLOAT_MAT4 0x8B5C
480 #define GL_SAMPLER_1D 0x8B5D
481 #define GL_SAMPLER_2D 0x8B5E
482 #define GL_SAMPLER_3D 0x8B5F
483 #define GL_SAMPLER_CUBE 0x8B60
484 #define GL_SAMPLER_1D_SHADOW 0x8B61
485 #define GL_SAMPLER_2D_SHADOW 0x8B62
486 #define GL_DELETE_STATUS 0x8B80
487 #define GL_COMPILE_STATUS 0x8B81
488 #define GL_LINK_STATUS 0x8B82
489 #define GL_VALIDATE_STATUS 0x8B83
490 #define GL_INFO_LOG_LENGTH 0x8B84
491 #define GL_ATTACHED_SHADERS 0x8B85
492 #define GL_ACTIVE_UNIFORMS 0x8B86
493 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
494 #define GL_SHADER_SOURCE_LENGTH 0x8B88
495 #define GL_ACTIVE_ATTRIBUTES 0x8B89
496 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
497 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
498 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
499 #define GL_CURRENT_PROGRAM 0x8B8D
500 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
501 #define GL_LOWER_LEFT 0x8CA1
502 #define GL_UPPER_LEFT 0x8CA2
503 #define GL_STENCIL_BACK_REF 0x8CA3
504 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
505 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
506 #define GL_PIXEL_PACK_BUFFER 0x88EB
507 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
508 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
509 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
510 #define GL_FLOAT_MAT2x3 0x8B65
511 #define GL_FLOAT_MAT2x4 0x8B66
512 #define GL_FLOAT_MAT3x2 0x8B67
513 #define GL_FLOAT_MAT3x4 0x8B68
514 #define GL_FLOAT_MAT4x2 0x8B69
515 #define GL_FLOAT_MAT4x3 0x8B6A
516 #define GL_SRGB 0x8C40
517 #define GL_SRGB8 0x8C41
518 #define GL_SRGB_ALPHA 0x8C42
519 #define GL_SRGB8_ALPHA8 0x8C43
520 #define GL_COMPRESSED_SRGB 0x8C48
521 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
522 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
523 #define GL_CLIP_DISTANCE0 0x3000
524 #define GL_CLIP_DISTANCE1 0x3001
525 #define GL_CLIP_DISTANCE2 0x3002
526 #define GL_CLIP_DISTANCE3 0x3003
527 #define GL_CLIP_DISTANCE4 0x3004
528 #define GL_CLIP_DISTANCE5 0x3005
529 #define GL_CLIP_DISTANCE6 0x3006
530 #define GL_CLIP_DISTANCE7 0x3007
531 #define GL_MAX_CLIP_DISTANCES 0x0D32
532 #define GL_MAJOR_VERSION 0x821B
533 #define GL_MINOR_VERSION 0x821C
534 #define GL_NUM_EXTENSIONS 0x821D
535 #define GL_CONTEXT_FLAGS 0x821E
536 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
537 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
538 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
539 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
540 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
541 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
542 #define GL_UNSIGNED_INT_VEC2 0x8DC6
543 #define GL_UNSIGNED_INT_VEC3 0x8DC7
544 #define GL_UNSIGNED_INT_VEC4 0x8DC8
545 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
546 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
547 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
548 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
549 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
550 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
551 #define GL_PRIMITIVES_GENERATED 0x8C87
552 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
553 #define GL_RASTERIZER_DISCARD 0x8C89
554 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
555 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
556 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
557 #define GL_SEPARATE_ATTRIBS 0x8C8D
558 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
559 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
560 #define GL_RGBA32F 0x8814
561 #define GL_RGB32F 0x8815
562 #define GL_RGBA16F 0x881A
563 #define GL_RGB16F 0x881B
564 #define GL_R11F_G11F_B10F 0x8C3A
565 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
566 #define GL_RGB9_E5 0x8C3D
567 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
568 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
569 #define GL_CLAMP_READ_COLOR 0x891C
570 #define GL_FIXED_ONLY 0x891D
571 #define GL_TEXTURE_1D_ARRAY 0x8C18
572 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
573 #define GL_TEXTURE_2D_ARRAY 0x8C1A
574 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
575 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
576 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
577 #define GL_SAMPLER_1D_ARRAY 0x8DC0
578 #define GL_SAMPLER_2D_ARRAY 0x8DC1
579 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
580 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
581 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
582 #define GL_RGBA32UI 0x8D70
583 #define GL_RGB32UI 0x8D71
584 #define GL_RGBA16UI 0x8D76
585 #define GL_RGB16UI 0x8D77
586 #define GL_RGBA8UI 0x8D7C
587 #define GL_RGB8UI 0x8D7D
588 #define GL_RGBA32I 0x8D82
589 #define GL_RGB32I 0x8D83
590 #define GL_RGBA16I 0x8D88
591 #define GL_RGB16I 0x8D89
592 #define GL_RGBA8I 0x8D8E
593 #define GL_RGB8I 0x8D8F
594 #define GL_RED_INTEGER 0x8D94
595 #define GL_GREEN_INTEGER 0x8D95
596 #define GL_BLUE_INTEGER 0x8D96
597 #define GL_RGB_INTEGER 0x8D98
598 #define GL_RGBA_INTEGER 0x8D99
599 #define GL_BGR_INTEGER 0x8D9A
600 #define GL_BGRA_INTEGER 0x8D9B
601 #define GL_INT_SAMPLER_1D 0x8DC9
602 #define GL_INT_SAMPLER_2D 0x8DCA
603 #define GL_INT_SAMPLER_3D 0x8DCB
604 #define GL_INT_SAMPLER_CUBE 0x8DCC
605 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
606 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
607 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
608 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
609 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
610 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
611 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
612 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
613 #define GL_COMPRESSED_RED 0x8225
614 #define GL_COMPRESSED_RG 0x8226
615 #define GL_QUERY_WAIT 0x8E13
616 #define GL_QUERY_NO_WAIT 0x8E14
617 #define GL_QUERY_BY_REGION_WAIT 0x8E15
618 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
619 #define GL_DEPTH_COMPONENT32F 0x8CAC
620 #define GL_DEPTH32F_STENCIL8 0x8CAD
621 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
622 #define GL_TEXTURE 0x1702
623 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
624 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
625 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
626 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
627 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
628 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
629 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
630 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
631 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
632 #define GL_FRAMEBUFFER_DEFAULT 0x8218
633 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
634 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
635 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
636 #define GL_DEPTH_STENCIL 0x84F9
637 #define GL_UNSIGNED_INT_24_8 0x84FA
638 #define GL_DEPTH24_STENCIL8 0x88F0
639 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
640 #define GL_TEXTURE_RED_TYPE 0x8C10
641 #define GL_TEXTURE_GREEN_TYPE 0x8C11
642 #define GL_TEXTURE_BLUE_TYPE 0x8C12
643 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
644 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
645 #define GL_UNSIGNED_NORMALIZED 0x8C17
646 #define GL_FRAMEBUFFER_BINDING 0x8CA6
647 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
648 #define GL_RENDERBUFFER_BINDING 0x8CA7
649 #define GL_READ_FRAMEBUFFER 0x8CA8
650 #define GL_DRAW_FRAMEBUFFER 0x8CA9
651 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
652 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
653 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
654 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
655 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
656 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
657 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
658 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
659 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
660 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
661 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
662 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
663 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
664 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
665 #define GL_COLOR_ATTACHMENT0 0x8CE0
666 #define GL_COLOR_ATTACHMENT1 0x8CE1
667 #define GL_COLOR_ATTACHMENT2 0x8CE2
668 #define GL_COLOR_ATTACHMENT3 0x8CE3
669 #define GL_COLOR_ATTACHMENT4 0x8CE4
670 #define GL_COLOR_ATTACHMENT5 0x8CE5
671 #define GL_COLOR_ATTACHMENT6 0x8CE6
672 #define GL_COLOR_ATTACHMENT7 0x8CE7
673 #define GL_COLOR_ATTACHMENT8 0x8CE8
674 #define GL_COLOR_ATTACHMENT9 0x8CE9
675 #define GL_COLOR_ATTACHMENT10 0x8CEA
676 #define GL_COLOR_ATTACHMENT11 0x8CEB
677 #define GL_COLOR_ATTACHMENT12 0x8CEC
678 #define GL_COLOR_ATTACHMENT13 0x8CED
679 #define GL_COLOR_ATTACHMENT14 0x8CEE
680 #define GL_COLOR_ATTACHMENT15 0x8CEF
681 #define GL_DEPTH_ATTACHMENT 0x8D00
682 #define GL_STENCIL_ATTACHMENT 0x8D20
683 #define GL_FRAMEBUFFER 0x8D40
684 #define GL_RENDERBUFFER 0x8D41
685 #define GL_RENDERBUFFER_WIDTH 0x8D42
686 #define GL_RENDERBUFFER_HEIGHT 0x8D43
687 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
688 #define GL_STENCIL_INDEX1 0x8D46
689 #define GL_STENCIL_INDEX4 0x8D47
690 #define GL_STENCIL_INDEX8 0x8D48
691 #define GL_STENCIL_INDEX16 0x8D49
692 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
693 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
694 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
695 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
696 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
697 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
698 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
699 #define GL_MAX_SAMPLES 0x8D57
700 #define GL_FRAMEBUFFER_SRGB 0x8DB9
701 #define GL_HALF_FLOAT 0x140B
702 #define GL_BUFFER_ACCESS_FLAGS 0x911F
703 #define GL_BUFFER_MAP_LENGTH 0x9120
704 #define GL_BUFFER_MAP_OFFSET 0x9121
705 #define GL_MAP_READ_BIT 0x0001
706 #define GL_MAP_WRITE_BIT 0x0002
707 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
708 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
709 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
710 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
711 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
712 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
713 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
714 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
715 #define GL_RG 0x8227
716 #define
717 #define GL_R8 0x8229
718 #define GL_R16 0x822A
719 #define GL_RG8 0x822B
720 #define GL_RG16 0x822C
721 #define GL_R16F 0x822D
722 #define GL_R32F 0x822E
723 #define GL_RG16F 0x822F
724 #define GL_RG32F 0x8230
725 #define GL_R8I 0x8231
726 #define GL_R8UI 0x8232
727 #define GL_R16I 0x8233
728 #define GL_R16UI 0x8234
729 #define GL_R32I 0x8235
730 #define GL_R32UI 0x8236
731 #define GL_RG8I 0x8237
732 #define GL_RG8UI 0x8238
733 #define GL_RG16I 0x8239
734 #define GL_RG16UI 0x823A
735 #define GL_RG32I 0x823B
736 #define GL_RG32UI 0x823C
737 #define GL_VERTEX_ARRAY_BINDING 0x85B5
738 #define GL_RED_SNORM 0x8F90
739 #define GL_RG_SNORM 0x8F91
740 #define GL_RGB_SNORM 0x8F92
741 #define GL_RGBA_SNORM 0x8F93
742 #define GL_R8_SNORM 0x8F94
743 #define GL_RG8_SNORM 0x8F95
744 #define GL_RGB8_SNORM 0x8F96
745 #define GL_RGBA8_SNORM 0x8F97
746 #define GL_R16_SNORM 0x8F98
747 #define GL_RG16_SNORM 0x8F99
748 #define GL_RGB16_SNORM 0x8F9A
749 #define GL_RGBA16_SNORM 0x8F9B
750 #define GL_SIGNED_NORMALIZED 0x8F9C
751 #define GL_TEXTURE_BUFFER 0x8C2A
752 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
753 #define GL_SAMPLER_BUFFER 0x8DC2
754 #define GL_INT_SAMPLER_BUFFER 0x8DD0
755 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
756 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
757 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
758 #define GL_SAMPLER_2D_RECT 0x8B63
759 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
760 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
761 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
762 #define GL_TEXTURE_RECTANGLE 0x84F5
763 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
764 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
765 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
766 #define GL_PRIMITIVE_RESTART 0x8F9D
767 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
768 #define GL_COPY_READ_BUFFER 0x8F36
769 #define GL_COPY_WRITE_BUFFER 0x8F37
770 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
771 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
772 #define GL_UNIFORM_BUFFER 0x8A11
773 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
774 #define GL_UNIFORM_BUFFER_START 0x8A29
775 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
776 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
777 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
778 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
779 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
780 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
781 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
782 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
783 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
784 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
785 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
786 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
787 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
788 #define GL_UNIFORM_TYPE 0x8A37
789 #define GL_UNIFORM_SIZE 0x8A38
790 #define GL_UNIFORM_NAME_LENGTH 0x8A39
791 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
792 #define GL_UNIFORM_OFFSET 0x8A3B
793 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
794 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
795 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
796 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
797 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
798 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
799 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
800 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
801 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
802 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
803 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
804 #define GL_INVALID_INDEX 0xFFFFFFFFu
805 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
806 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
807 #define GL_PROGRAM_POINT_SIZE 0x8642
808 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
809 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
810 #define GL_CONTEXT_PROFILE_MASK 0x9126
811 #define GL_LINES_ADJACENCY 0x000A
812 #define GL_LINE_STRIP_ADJACENCY 0x000B
813 #define GL_TRIANGLES_ADJACENCY 0x000C
814 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
815 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
816 #define GL_GEOMETRY_SHADER 0x8DD9
817 #define GL_GEOMETRY_VERTICES_OUT 0x8916
818 #define GL_GEOMETRY_INPUT_TYPE 0x8917
819 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
820 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
821 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
822 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
823 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
824 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
825 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
826 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
827 #define GL_DEPTH_CLAMP 0x864F
828 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
829 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
830 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
831 #define GL_PROVOKING_VERTEX 0x8E4F
832 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
833 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
834 #define GL_OBJECT_TYPE 0x9112
835 #define GL_SYNC_CONDITION 0x9113
836 #define GL_SYNC_STATUS 0x9114
837 #define GL_SYNC_FLAGS 0x9115
838 #define GL_SYNC_FENCE 0x9116
839 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
840 #define GL_UNSIGNALED 0x9118
841 #define GL_SIGNALED 0x9119
842 #define GL_ALREADY_SIGNALED 0x911A
843 #define GL_TIMEOUT_EXPIRED 0x911B
844 #define GL_CONDITION_SATISFIED 0x911C
845 #define GL_WAIT_FAILED 0x911D
846 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
847 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
848 #define GL_SAMPLE_POSITION 0x8E50
849 #define GL_SAMPLE_MASK 0x8E51
850 #define GL_SAMPLE_MASK_VALUE 0x8E52
851 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
852 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
853 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
854 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
855 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
856 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
857 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
858 #define GL_TEXTURE_SAMPLES 0x9106
859 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
860 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
861 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
862 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
863 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
864 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
865 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
866 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
867 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
868 #define GL_MAX_INTEGER_SAMPLES 0x9110
869 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
870 #define GL_SRC1_COLOR 0x88F9
871 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
872 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
873 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
874 #define GL_ANY_SAMPLES_PASSED 0x8C2F
875 #define GL_SAMPLER_BINDING 0x8919
876 #define GL_RGB10_A2UI 0x906F
877 #define GL_TEXTURE_SWIZZLE_R 0x8E42
878 #define GL_TEXTURE_SWIZZLE_G 0x8E43
879 #define GL_TEXTURE_SWIZZLE_B 0x8E44
880 #define GL_TEXTURE_SWIZZLE_A 0x8E45
881 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
882 #define GL_TIME_ELAPSED 0x88BF
883 #define GL_TIMESTAMP 0x8E28
884 #define GL_INT_2_10_10_10_REV 0x8D9F
885 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
886 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
887 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
888 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
889 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
890 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
891 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
892 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
893 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
894 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
895 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
896 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
897 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
898 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
899 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
900 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
901 #define GL_DOUBLE_VEC2 0x8FFC
902 #define GL_DOUBLE_VEC3 0x8FFD
903 #define GL_DOUBLE_VEC4 0x8FFE
904 #define GL_DOUBLE_MAT2 0x8F46
905 #define GL_DOUBLE_MAT3 0x8F47
906 #define GL_DOUBLE_MAT4 0x8F48
907 #define GL_DOUBLE_MAT2x3 0x8F49
908 #define GL_DOUBLE_MAT2x4 0x8F4A
909 #define GL_DOUBLE_MAT3x2 0x8F4B
910 #define GL_DOUBLE_MAT3x4 0x8F4C
911 #define GL_DOUBLE_MAT4x2 0x8F4D
912 #define GL_DOUBLE_MAT4x3 0x8F4E
913 #define GL_SAMPLE_SHADING 0x8C36
914 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
915 #define GL_ACTIVE_SUBROUTINES 0x8DE5
916 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
917 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
918 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
919 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
920 #define GL_MAX_SUBROUTINES 0x8DE7
921 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
922 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
923 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
924 #define GL_PATCHES 0x000E
925 #define GL_PATCH_VERTICES 0x8E72
926 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
927 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
928 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
929 #define GL_TESS_GEN_MODE 0x8E76
930 #define GL_TESS_GEN_SPACING 0x8E77
931 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
932 #define GL_TESS_GEN_POINT_MODE 0x8E79
933 #define GL_ISOLINES 0x8E7A
934 #define GL_FRACTIONAL_ODD 0x8E7B
935 #define GL_FRACTIONAL_EVEN 0x8E7C
936 #define GL_MAX_PATCH_VERTICES 0x8E7D
937 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
938 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
939 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
940 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
941 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
942 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
943 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
944 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
945 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
946 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
947 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
948 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
949 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
950 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
951 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
952 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
953 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
954 #define GL_TESS_EVALUATION_SHADER 0x8E87
955 #define GL_TESS_CONTROL_SHADER 0x8E88
956 #define GL_TRANSFORM_FEEDBACK 0x8E22
957 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
958 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
959 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
960 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
961 #define GL_MAX_VERTEX_STREAMS 0x8E71
962 #define GL_FIXED 0x140C
963 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
964 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
965 #define GL_LOW_FLOAT 0x8DF0
966 #define GL_MEDIUM_FLOAT 0x8DF1
967 #define GL_HIGH_FLOAT 0x8DF2
968 #define GL_LOW_INT 0x8DF3
969 #define GL_MEDIUM_INT 0x8DF4
970 #define GL_HIGH_INT 0x8DF5
971 #define GL_SHADER_COMPILER 0x8DFA
972 #define GL_SHADER_BINARY_FORMATS 0x8DF8
973 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
974 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
975 #define GL_MAX_VARYING_VECTORS 0x8DFC
976 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
977 #define GL_RGB565 0x8D62
978 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
979 #define GL_PROGRAM_BINARY_LENGTH 0x8741
980 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
981 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
982 #define GL_VERTEX_SHADER_BIT 0x00000001
983 #define GL_FRAGMENT_SHADER_BIT 0x00000002
984 #define GL_GEOMETRY_SHADER_BIT 0x00000004
985 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
986 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
987 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
988 #define GL_PROGRAM_SEPARABLE 0x8258
989 #define GL_ACTIVE_PROGRAM 0x8259
990 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
991 #define GL_MAX_VIEWPORTS 0x825B
992 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
993 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
994 #define GL_LAYER_PROVOKING_VERTEX 0x825E
995 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
996 #define GL_UNDEFINED_VERTEX 0x8260
997 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
998 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
999 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1000 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1001 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1002 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1003 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1004 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1005 #define GL_NUM_SAMPLE_COUNTS 0x9380
1006 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1007 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1008 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1009 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1010 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1011 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1012 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1013 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1014 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1015 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1016 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1017 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1018 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1019 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1020 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1021 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1022 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1023 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1024 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1025 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1026 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1027 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1028 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1029 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1030 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1031 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1032 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1033 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1034 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1035 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1036 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1037 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1038 #define GL_UNIFORM_BARRIER_BIT 0x00000004
1039 #define
1040 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1041 #define GL_COMMAND_BARRIER_BIT 0x00000040
1042 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1043 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1044 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1045 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1046 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1047 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1048 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1049 #define GL_MAX_IMAGE_UNITS 0x8F38
1050 #define GL_IMAGE_BINDING_NAME 0x8F3A
1051 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1052 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1053 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1054 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1055 #define GL_IMAGE_1D 0x904C
1056 #define GL_IMAGE_2D 0x904D
1057 #define GL_IMAGE_3D 0x904E
1058 #define GL_IMAGE_2D_RECT 0x904F
1059 #define GL_IMAGE_CUBE 0x9050
1060 #define GL_IMAGE_BUFFER 0x9051
1061 #define GL_IMAGE_1D_ARRAY 0x9052
1062 #define GL_IMAGE_2D_ARRAY 0x9053
1063 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1064 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
1065 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1066 #define GL_INT_IMAGE_1D 0x9057
1067 #define GL_INT_IMAGE_2D 0x9058
1068 #define GL_INT_IMAGE_3D 0x9059
1069 #define GL_INT_IMAGE_2D_RECT 0x905A
1070 #define GL_INT_IMAGE_CUBE 0x905B
1071 #define GL_INT_IMAGE_BUFFER 0x905C
1072 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1073 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1074 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1075 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1076 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1077 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1078 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1079 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1080 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1081 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1082 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1083 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1084 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1085 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1086 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1087 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1088 #define GL_MAX_IMAGE_SAMPLES 0x906D
1089 #define GL_IMAGE_BINDING_FORMAT 0x906E
1090 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1091 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1092 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1093 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1094 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1095 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1096 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1097 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1098 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1099 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1100 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1101 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1102 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1103 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1104 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1105 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1106 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1107 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1108 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1109 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1110 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1111 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1112 #define GL_COMPRESSED_R11_EAC 0x9270
1113 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1114 #define GL_COMPRESSED_RG11_EAC 0x9272
1115 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1116 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1117 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1118 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1119 #define GL_COMPUTE_SHADER 0x91B9
1120 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1121 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1122 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1123 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1124 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1125 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1126 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1127 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1128 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
1129 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1130 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1131 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
1132 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1133 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1134 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1135 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1136 #define GL_COMPUTE_SHADER_BIT 0x00000020
1137 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1138 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1139 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1140 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1141 #define GL_DEBUG_SOURCE_API 0x8246
1142 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1143 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1144 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1145 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
1146 #define GL_DEBUG_SOURCE_OTHER 0x824B
1147 #define GL_DEBUG_TYPE_ERROR 0x824C
1148 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1149 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1150 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
1151 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1152 #define GL_DEBUG_TYPE_OTHER 0x8251
1153 #define GL_DEBUG_TYPE_MARKER 0x8268
1154 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1155 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
1156 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1157 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1158 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1159 #define GL_BUFFER 0x82E0
1160 #define GL_SHADER 0x82E1
1161 #define GL_PROGRAM 0x82E2
1162 #define GL_QUERY 0x82E3
1163 #define GL_PROGRAM_PIPELINE 0x82E4
1164 #define GL_SAMPLER 0x82E6
1165 #define GL_DISPLAY_LIST 0x82E7
1166 #define GL_MAX_LABEL_LENGTH 0x82E8
1167 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1168 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1169 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1170 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1171 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1172 #define GL_DEBUG_SEVERITY_LOW 0x9148
1173 #define GL_DEBUG_OUTPUT 0x92E0
1174 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1175 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
1176 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1177 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1178 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1179 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1180 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1181 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1182 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1183 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1184 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1185 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
1186 #define GL_INTERNALFORMAT_PREFERRED 0x8270
1187 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
1188 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1189 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1190 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1191 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1192 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1193 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1194 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
1195 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1196 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1197 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1198 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1199 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1200 #define GL_MAX_WIDTH 0x827E
1201 #define GL_MAX_HEIGHT 0x827F
1202 #define GL_MAX_DEPTH 0x8280
1203 #define GL_MAX_LAYERS 0x8281
1204 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
1205 #define GL_COLOR_COMPONENTS 0x8283
1206 #define GL_DEPTH_COMPONENTS 0x8284
1207 #define GL_STENCIL_COMPONENTS 0x8285
1208 #define GL_COLOR_RENDERABLE 0x8286
1209 #define GL_DEPTH_RENDERABLE 0x8287
1210 #define GL_STENCIL_RENDERABLE 0x8288
1211 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
1212 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1213 #define GL_FRAMEBUFFER_BLEND 0x828B
1214 #define GL_READ_PIXELS 0x828C
1215 #define GL_READ_PIXELS_FORMAT 0x828D
1216 #define GL_READ_PIXELS_TYPE 0x828E
1217 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
1218 #define GL_TEXTURE_IMAGE_TYPE 0x8290
1219 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1220 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1221 #define GL_MIPMAP 0x8293
1222 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
1223 #define GL_AUTO_GENERATE_MIPMAP 0x8295
1224 #define GL_COLOR_ENCODING 0x8296
1225 #define GL_SRGB_READ 0x8297
1226 #define GL_SRGB_WRITE 0x8298
1227 #define GL_SRGB_DECODE_ARB 0x8299
1228 #define GL_FILTER 0x829A
1229 #define GL_VERTEX_TEXTURE 0x829B
1230 #define GL_TESS_CONTROL_TEXTURE 0x829C
1231 #define GL_TESS_EVALUATION_TEXTURE 0x829D
1232 #define GL_GEOMETRY_TEXTURE 0x829E
1233 #define GL_FRAGMENT_TEXTURE 0x829F
1234 #define GL_COMPUTE_TEXTURE 0x82A0
1235 #define GL_TEXTURE_SHADOW 0x82A1
1236 #define GL_TEXTURE_GATHER 0x82A2
1237 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
1238 #define GL_SHADER_IMAGE_LOAD 0x82A4
1239 #define GL_SHADER_IMAGE_STORE 0x82A5
1240 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
1241 #define GL_IMAGE_TEXEL_SIZE 0x82A7
1242 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1243 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
1244 #define GL_IMAGE_PIXEL_TYPE 0x82AA
1245 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1246 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1247 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1248 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1249 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1250 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1251 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1252 #define GL_CLEAR_BUFFER 0x82B4
1253 #define GL_TEXTURE_VIEW 0x82B5
1254 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1255 #define GL_FULL_SUPPORT 0x82B7
1256 #define GL_CAVEAT_SUPPORT 0x82B8
1257 #define GL_IMAGE_CLASS_4_X_32 0x82B9
1258 #define GL_IMAGE_CLASS_2_X_32 0x82BA
1259 #define GL_IMAGE_CLASS_1_X_32 0x82BB
1260 #define GL_IMAGE_CLASS_4_X_16 0x82BC
1261 #define GL_IMAGE_CLASS_2_X_16 0x82BD
1262 #define GL_IMAGE_CLASS_1_X_16 0x82BE
1263 #define GL_IMAGE_CLASS_4_X_8 0x82BF
1264 #define GL_IMAGE_CLASS_2_X_8 0x82C0
1265 #define GL_IMAGE_CLASS_1_X_8 0x82C1
1266 #define GL_IMAGE_CLASS_11_11_10 0x82C2
1267 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1268 #define GL_VIEW_CLASS_128_BITS 0x82C4
1269 #define GL_VIEW_CLASS_96_BITS 0x82C5
1270 #define GL_VIEW_CLASS_64_BITS 0x82C6
1271 #define GL_VIEW_CLASS_48_BITS 0x82C7
1272 #define GL_VIEW_CLASS_32_BITS 0x82C8
1273 #define GL_VIEW_CLASS_24_BITS 0x82C9
1274 #define GL_VIEW_CLASS_16_BITS 0x82CA
1275 #define GL_VIEW_CLASS_8_BITS 0x82CB
1276 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1277 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1278 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1279 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1280 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1281 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1282 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1283 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1284 #define GL_UNIFORM 0x92E1
1285 #define GL_UNIFORM_BLOCK 0x92E2
1286 #define GL_PROGRAM_INPUT 0x92E3
1287 #define GL_PROGRAM_OUTPUT 0x92E4
1288 #define GL_BUFFER_VARIABLE 0x92E5
1289 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1290 #define GL_VERTEX_SUBROUTINE 0x92E8
1291 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1292 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1293 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1294 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1295 #define GL_COMPUTE_SUBROUTINE 0x92ED
1296 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1297 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1298 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1299 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1300 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1301 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1302 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1303 #define GL_ACTIVE_RESOURCES 0x92F5
1304 #define GL_MAX_NAME_LENGTH 0x92F6
1305 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1306 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1307 #define GL_NAME_LENGTH 0x92F9
1308 #define GL_TYPE 0x92FA
1309 #define GL_ARRAY_SIZE 0x92FB
1310 #define GL_OFFSET 0x92FC
1311 #define GL_BLOCK_INDEX 0x92FD
1312 #define GL_ARRAY_STRIDE 0x92FE
1313 #define GL_MATRIX_STRIDE 0x92FF
1314 #define GL_IS_ROW_MAJOR 0x9300
1315 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1316 #define GL_BUFFER_BINDING 0x9302
1317 #define GL_BUFFER_DATA_SIZE 0x9303
1318 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1319 #define GL_ACTIVE_VARIABLES 0x9305
1320 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1321 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1322 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1323 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1324 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1325 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1326 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1327 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1328 #define GL_LOCATION 0x930E
1329 #define GL_LOCATION_INDEX 0x930F
1330 #define GL_IS_PER_PATCH 0x92E7
1331 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1332 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1333 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1334 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1335 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1336 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1337 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1338 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1339 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1340 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1341 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1342 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1343 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1344 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1345 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
1346 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1347 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1348 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1349 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1350 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1351 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1352 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1353 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1354 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1355 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1356 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
1357 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1358 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
1359 #define GL_VERTEX_BINDING_OFFSET 0x82D7
1360 #define GL_VERTEX_BINDING_STRIDE 0x82D8
1361 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1362 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1363 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
1364 #define
1365 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1366 #define GL_MAP_PERSISTENT_BIT 0x0040
1367 #define GL_MAP_COHERENT_BIT 0x0080
1368 #define GL_DYNAMIC_STORAGE_BIT 0x0100
1369 #define GL_CLIENT_STORAGE_BIT 0x0200
1370 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
1371 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1372 #define GL_BUFFER_STORAGE_FLAGS 0x8220
1373 #define GL_CLEAR_TEXTURE 0x9365
1374 #define GL_LOCATION_COMPONENT 0x934A
1375 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1376 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1377 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1378 #define GL_QUERY_BUFFER 0x9192
1379 #define GL_QUERY_BUFFER_BINDING 0x9193
1380 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
1381 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743