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Lines Matching refs:shadertype

376 typedef GLW_APICALL GLint			(GLW_APIENTRY* glGetSubroutineUniformLocationFunc)					(GLuint program, GLenum shadertype, const GLchar* name);
377 typedef GLW_APICALL GLuint (GLW_APIENTRY* glGetSubroutineIndexFunc) (GLuint program, GLenum shadertype, const GLchar* name);
378 typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveSubroutineUniformivFunc) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
379 typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveSubroutineUniformNameFunc) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
380 typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
381 typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, GLsizei count, const GLuint* indices);
382 typedef GLW_APICALL void (GLW_APIENTRY* glGetUniformSubroutineuivFunc) (GLenum shadertype, GLint location, GLuint* params);
383 typedef GLW_APICALL void (GLW_APIENTRY* glGetProgramStageivFunc) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
399 typedef GLW_APICALL void (GLW_APIENTRY* glGetShaderPrecisionFormatFunc) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);