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Lines Matching refs:shadertype

2981 GLint glwGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name)
2986 return gl->getSubroutineUniformLocation(program, shadertype, name);
2989 GLuint glwGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name)
2994 return gl->getSubroutineIndex(program, shadertype, name);
2997 void glwGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values)
3002 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values);
3005 void glwGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name)
3010 gl->getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
3013 void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name)
3018 gl->getActiveSubroutineName(program, shadertype, index, bufsize, length, name);
3021 void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices)
3026 gl->uniformSubroutinesuiv(shadertype, count, indices);
3029 void glwGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params)
3034 gl->getUniformSubroutineuiv(shadertype, location, params);
3037 void glwGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values)
3042 gl->getProgramStageiv(program, shadertype, pname, values);
3165 void glwGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3170 gl->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);