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Lines Matching refs:loader

4 gl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
5 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
6 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
7 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
8 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
9 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
10 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
11 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
12 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
13 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
14 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
15 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
16 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
17 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
18 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
19 gl->clear = (glClearFunc) loader->get("glClear");
20 gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
21 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
22 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
23 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
25 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
26 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
27 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
28 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
29 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
30 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
31 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
32 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
33 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
34 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
35 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
36 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
37 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
41 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
42 gl->disable = (glDisableFunc) loader->get("glDisable");
43 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
44 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
45 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
46 gl->enable = (glEnableFunc) loader->get("glEnable");
47 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
48 gl->finish = (glFinishFunc) loader->get("glFinish");
49 gl->flush = (glFlushFunc) loader->get("glFlush");
50 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
51 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
52 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
53 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
54 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
55 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
56 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
57 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
58 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
59 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
61 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
62 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
63 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
64 gl->getError = (glGetErrorFunc) loader->get("glGetError");
65 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
66 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
67 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
68 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
69 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
70 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
71 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
72 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
74 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
75 gl->getString = (glGetStringFunc) loader->get("glGetString");
76 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
77 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
78 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
79 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
80 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
81 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
82 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
83 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
84 gl->hint = (glHintFunc) loader->get("glHint");
85 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
86 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
87 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
88 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
89 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
90 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
91 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
92 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
93 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
94 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
95 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
96 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
97 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
98 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
99 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
100 gl->scissor = (glScissorFunc) loader->get("glScissor");
101 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
103 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
104 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
105 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
106 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
107 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
108 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
109 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
110 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
111 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
112 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
113 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
114 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
116 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
118 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
119 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
120 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
121 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
122 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
123 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
124 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
125 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
126 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
127 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
128 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
129 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
130 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
131 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
132 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
134 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
135 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
136 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
137 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
138 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
139 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
140 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
141 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
142 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
143 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
144 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
145 gl->viewport = (glViewportFunc) loader->get("glViewport");