Lines Matching refs:getShaderiv
378 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status);386 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length);400 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status);408 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length);