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Lines Matching refs:getShaderiv

378 		gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &status);
386 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &length);
400 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &status);
408 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &length);