Lines Matching defs:depth
48 VISUALIZE_DEPTH_STEPS = 32 //!< Number of depth steps in visualization
154 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
177 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
206 // Render with depth test.
244 // Fill right half - comparison to interpolated depth
304 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
327 // Render with depth range.
345 // Visualize by rendering full-screen quads with increasing depth and color.
354 float depth = f*2.0f - 1.0f;
359 -1.0f, -1.0f, depth, 1.0f,
360 -1.0f, +1.0f, depth, 1.0f,
361 +1.0f, -1.0f, depth, 1.0f,
362 +1.0f, +1.0f, depth, 1.0f
416 { "default", "Default depth range", tcu::Vec4(-1.0f, 0.2f, -0.3f, 1.0f), 0.0f, 1.0f },
439 tcu::TestCaseGroup* compareGroup = new tcu::TestCaseGroup(m_testCtx, "compare", "gl_FragDepth used with depth comparison");