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Lines Matching defs:depth

1117 	bool				depth			= getConfig().depthbufferType != GL_NONE;
1131 // Render intersecting quads - increment stencil on depth pass
1144 // Draw quad with stencil test (stencil == 1 or 2 depending on depth) - decrement on stencil failure
1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu);
1151 // Draw metaballs with stencil test where stencil > 1 or 2 depending on depth buffer
1153 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu);
1192 // bool depth = getConfig().depthbufferFormat != GL_NONE;
1231 // Clear depth and stencil in fbo B
1234 // Render quads to fbo 1, with depth 0.0
1258 // Render small quad that is only visible if depth buffer is not shared with fbo A - or there is no depth bits
1457 // Bind depth buffer from fbo A to fbo B
1467 // Enable depth test.
1690 bool depth = getConfig().depthbufferType != GL_NONE;
1743 if (depth)
2085 deqp::gles2::TestCaseGroup* depthGroup = new deqp::gles2::TestCaseGroup(m_context, "depth", "Depth bufer tests");