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Lines Matching full:getshaderprecisionformat

2325 	addChild(new PrecisionFormatCase				(m_context, "precision_vertex_lowp_float",			"GetShaderPrecisionFormat",		GL_VERTEX_SHADER,	GL_LOW_FLOAT));
2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
2328 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_INT));
2329 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT));
2330 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT));
2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
2334 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_INT));
2335 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT));
2336 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));