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Lines Matching defs:depth

129 	float		depth;		//!< Quad depth or clear value
140 , depth (depth_)
154 static StencilOp clearDepth (float depth)
157 op.depth = depth;
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
224 context.clearDepthf(op.depth);
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
433 STENCIL_CASE(depth_fail_replace, "Set stencil on depth fail",
438 STENCIL_CASE(depth_pass_replace, "Set stencil on depth pass",