Lines Matching defs:depth
138 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
146 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
190 // Render with depth test.
251 // Fill right half - comparison to interpolated depth
310 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
361 // Visualize by rendering full-screen quads with increasing depth and color.
379 float depth = f*2.0f - 1.0f;
384 -1.0f, -1.0f, depth, 1.0f,
385 -1.0f, +1.0f, depth, 1.0f,
386 +1.0f, -1.0f, depth, 1.0f,
387 +1.0f, +1.0f, depth, 1.0f
465 "const", "Const depth write", evalConstDepth,
476 "uniform", "Uniform depth write", evalConstDepth,
488 "dynamic", "Dynamic depth write", evalDynamicDepth,
583 tcu::TestCaseGroup* compareGroup = new tcu::TestCaseGroup(m_testCtx, "compare", "gl_FragDepth used with depth comparison");