Lines Matching refs:threshold
705 gl.disable(GL_DITHER); // Dithering causes issues with unorm formats. Those issues could be worked around in threshold, but it makes validation less accurate.
824 UVec4 formatThreshold; //!< Threshold computed based on format.
825 deUint32 precThreshold = 0; //!< Threshold computed based on output type precision
856 // bits in the process and it must be taken into account when computing threshold.
859 const Vec4 threshold = select(baseThreshold, Vec4(2.0f), cmpMask);
861 isOk = tcu::floatThresholdCompare(log, name.c_str(), desc.c_str(), reference, rendered, threshold, tcu::COMPARE_LOG_RESULT);
868 const tcu::UVec4 threshold = select(UVec4(0u), UVec4(~0u), cmpMask);
869 isOk = tcu::intThresholdCompare(log, name.c_str(), desc.c_str(), reference, rendered, threshold, tcu::COMPARE_LOG_RESULT);