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Lines Matching defs:numTriangles

667 	const int numTriangles = 25;
668 for (int i = 0; i < numTriangles; i++)
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
671 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
1125 const int numTriangles = 25;
1126 for (int i = 0; i < numTriangles; i++)
1128 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1129 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles;
1529 const int numTriangles = 25;
1530 for (int i = 0; i < numTriangles; i++)
1532 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1534 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles;
1535 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles;
1540 Vec4(0.4f + (float)i/(float)numTriangles*0.6f,
1541 0.5f + (float)i/(float)numTriangles*0.3f,
1542 0.6f - (float)i/(float)numTriangles*0.5f,
1543 0.7f - (float)i/(float)numTriangles*0.7f));