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Lines Matching refs:maxTextureSize

297 			int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
302 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0);
304 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0);
306 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
618 int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
624 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
626 maxTextureSize, 0);
628 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
1213 int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
1217 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1219 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1221 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2057 int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
2071 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2073 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2075 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2077 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2529 int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
2532 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0);
2534 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0);
2536 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, 0, 0);
2538 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, 0, 0);