Lines Matching defs:depth
183 int depth;
192 , depth (0)
208 , depth (depth_)
730 float layerStep = 1.0f / (float)m_textureSpec.depth;
731 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth);
736 m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
769 int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2);
771 m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
787 float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth / (float)viewportSize[0];
788 float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth / (float)viewportSize[1];