Lines Matching defs:depth
132 float depth; //!< Quad depth or clear value
143 , depth (depth_)
157 static StencilOp clearDepth (float depth)
160 op.depth = depth;
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
227 context.clearDepthf(op.depth);
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth));
436 STENCIL_CASE(depth_fail_replace, "Set stencil on depth fail",
441 STENCIL_CASE(depth_pass_replace, "Set stencil on depth pass",