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Lines Matching defs:m_depth

532 	int						m_depth;
542 , m_depth (depth)
578 int levelD = de::max(1, m_depth >> levelNdx);
799 int levelD = de::max(1, m_depth >> ndx);
1148 data.resize(slicePitch*(m_depth+m_skipImages));
1155 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB);
1167 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1442 int levelD = de::max(1, m_depth >> ndx);
1457 int levelD = de::max(1, m_depth >> ndx);
1806 data.resize(slicePitch*m_depth);
1807 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
1810 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1823 data.resize(slicePitch*(m_depth+m_skipImages));
2252 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth);
2260 int levelD = de::max(1, m_depth >> ndx);
2553 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset);
2560 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
2576 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
2951 data.resize(slicePitch*m_depth);
2952 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
2955 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
2968 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset);