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Lines Matching defs:m_width

248 	int						m_width;
257 , m_width (width)
291 int levelW = de::max(1, m_width >> levelNdx);
430 int m_width;
440 , m_width (width)
482 int levelW = de::max(1, m_width >> levelNdx);
530 int m_width;
540 , m_width (width)
576 int levelW = de::max(1, m_width >> levelNdx);
658 int levelW = de::max(1, m_width >> ndx);
758 int levelW = de::max(1, m_width >> ndx);
797 int levelW = de::max(1, m_width >> ndx);
856 int levelW = de::max(1, m_width >> levelNdx);
973 int levelW = de::max(1, m_width >> ndx);
1069 int rowLength = m_rowLength > 0 ? m_rowLength : m_width;
1085 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB);
1095 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1138 int rowLength = m_rowLength > 0 ? m_rowLength : m_width;
1155 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB);
1167 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1216 int levelW = de::max(1, m_width >> ndx);
1230 int levelW = de::max(1, m_width >> ndx);
1379 data.resize(deAlign32(m_width*pixelSize, 4)*m_height);
1380 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
1381 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1440 int levelW = de::max(1, m_width >> ndx);
1455 int levelW = de::max(1, m_width >> ndx);
1517 int levelW = de::max(1, m_width >> ndx);
1526 int levelW = de::max(1, m_width >> ndx);
1653 data.resize(m_texFormat.getPixelSize()*m_width*m_height);
1654 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, &data[0]), Vec4(0.0f), Vec4(1.0f));
1657 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, m_format, m_dataType, &data[0]);
1803 int rowPitch = deAlign32(pixelSize*m_width, 4);
1807 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
1810 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
1887 int levelW = de::max(1, m_width >> ndx);
1986 int levelW = de::max(1, m_width >> ndx);
2006 int levelW = de::max(1, m_width >> ndx);
2124 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height);
2130 int levelW = de::max(1, m_width >> ndx);
2211 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers);
2217 int levelW = de::max(1, m_width >> ndx);
2252 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth);
2258 int levelW = de::max(1, m_width >> ndx);
2306 m_width + m_skipPixels;
2323 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
2338 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
2460 int rowLength = m_rowLength > 0 ? m_rowLength : m_width;
2478 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
2494 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
2542 int rowLength = m_rowLength > 0 ? m_rowLength : m_width;
2560 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
2576 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
2637 data.resize(deAlign32(m_width*pixelSize, 4)*m_height);
2638 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
2639 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]);
2837 int rowPitch = deAlign32(pixelSize*m_width, 4);
2841 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
2844 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, &data[0]);
2948 int rowPitch = deAlign32(pixelSize*m_width, 4);
2952 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
2955 glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
3032 const int levelW = de::max(1, m_width >> ndx);
3079 const int levelW = de::max(1, m_width >> ndx);
3127 const int levelW = de::max(1, m_width >> ndx);
3141 const int levelW = de::max(1, m_width >> ndx);
3197 const int levelW = de::max(1, m_width >> ndx);
3211 const int levelW = de::max(1, m_width >> ndx);
3257 int rowLength = m_width;
3273 m_width, m_height, 1, rowPitch, 0, &data[0]), gMin, gMax);
3288 glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, DE_NULL);
3318 int rowLength = m_width;
3335 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0]), gMin, gMax);
3351 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, DE_NULL);