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Lines Matching refs:runMode

1024 						SampleMaskBaseCase			(Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, int renderSize, ShaderRunMode runMode, int flags = 0);
1036 SampleMaskBaseCase::SampleMaskBaseCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, int renderSize, ShaderRunMode runMode, int flags)
1038 , m_runMode (runMode)
1040 DE_ASSERT(runMode < RUN_LAST);
1220 SampleMaskCountCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode);
1236 SampleMaskCountCase::SampleMaskCountCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode)
1237 : SampleMaskBaseCase(context, name, desc, sampleCount, target, RENDER_SIZE, runMode)
1239 DE_ASSERT(runMode < RUN_LAST);
1384 SampleMaskUniqueCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode);
1399 SampleMaskUniqueCase::SampleMaskUniqueCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode)
1400 : SampleMaskBaseCase(context, name, desc, sampleCount, target, RENDER_SIZE, runMode, MultisampleShaderRenderUtil::MultisampleRenderCase::FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS)
1402 DE_ASSERT(runMode == RUN_PER_SAMPLE);
1587 SampleMaskUniqueSetCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode);
1611 SampleMaskUniqueSetCase::SampleMaskUniqueSetCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode)
1612 : SampleMaskBaseCase(context, name, desc, sampleCount, target, RENDER_SIZE, runMode, MultisampleShaderRenderUtil::MultisampleRenderCase::FLAG_VERIFY_MSAA_TEXTURE_SAMPLE_BUFFERS)
1614 DE_ASSERT(runMode == RUN_PER_TWO_SAMPLES);
1932 SampleMaskWriteCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode, TestMode testMode);
1951 SampleMaskWriteCase::SampleMaskWriteCase (Context& context, const char* name, const char* desc, int sampleCount, RenderTarget target, ShaderRunMode runMode, TestMode testMode)
1952 : SampleMaskBaseCase (context, name, desc, sampleCount, target, RENDER_SIZE, runMode)