Lines Matching defs:depth
58 int depth;
383 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (8) : (0);
405 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (8) : (0);
453 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (8) : (0);
518 // test some color/stencil/depth renderable with multisample texture2d
533 level.depth = 0;
556 level.depth = 0;
578 level.depth = 0;
627 level.depth = 0;
648 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
650 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
656 gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
660 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
662 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
1020 // test only cases with depth
1043 const int refValue = spec.levels[levelNdx].depth;
1267 // depth-stencil special cases