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Lines Matching defs:depth

155 	sglr::ReferenceContextBuffers	refBuffers		(tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height);
209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels);
223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels)
228 , m_depth (depth)
404 int depth,
412 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
485 int depth,
499 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, depth, 1)
586 // TexImage3D() depth case.
631 // TexSubImage3D() depth case.
700 // TexImage3D() depth case with pbo.
836 // Depth and stencil formats
870 int depth;
904 parameterCases[ndx].depth,
915 // glTexImage3D() depth cases.
917 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth", "glTexImage3D() with depth or depth/stencil format");
929 // glTexImage3D() depth cases with pbo.
931 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth_pbo", "glTexImage3D() with depth or depth/stencil format with pbo");
953 int depth;
982 12, // Depth
1003 paramCases[ndx].depth,
1020 // glTexSubImage3D() depth cases.
1022 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_depth", "glTexSubImage3D() with depth or depth/stencil format");
1055 // Depth/stencil formats (only 2D texture array is supported).