Lines Matching refs:order
218 case GL_RGBA: return texFormat.order == TextureFormat::RGBA &&
223 case GL_RGB: return texFormat.order == TextureFormat::RGB &&
227 case GL_LUMINANCE_ALPHA: return texFormat.order == TextureFormat::LA && texFormat.type == TextureFormat::UNORM_INT8;
228 case GL_LUMINANCE: return texFormat.order == TextureFormat::L && texFormat.type == TextureFormat::UNORM_INT8;
229 case GL_ALPHA: return texFormat.order == TextureFormat::A && texFormat.type == TextureFormat::UNORM_INT8;
1327 // Bind textures to units, in random order (because when multiple texture specs have same unit, we want to pick one randomly).