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379   unsigned Indeterminant = ~0;  // bit mask marking indeterminant results
388 // determine which bits are made indeterminant by shift
389 Indeterminant = ~(0xFFFFFFFFu << Shift);
393 // determine which bits are made indeterminant by shift
394 Indeterminant = ~(0xFFFFFFFFu >> Shift);
398 Indeterminant = 0;
403 // if the mask doesn't intersect any Indeterminant bits
404 if (Mask && !(Mask & Indeterminant)) {