Lines Matching refs:Uniforms
2361 "cannot initialize uniforms in GLSL 1.10");
2448 * automatically handle this case for non-uniforms.
2452 * here can be done unconditionally. For non-uniforms the call
2454 * the implicit conversion rules). For uniforms the initializer
4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks,
4070 &ubo->Uniforms[ubo->NumUniforms++];
4092 * allowed for uniforms are allowed within a uniform